Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 839050 times)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1815 on: February 03, 2022, 05:08:06 pm »
Hello again! Just a few questions. I'm playing mod again and found very interesting thing - deepone attack my aquanaut, not killed him but make him like poison - his sprite became green and he died in few turns because of fatal wounds. Before he died I checked him and found what no wounds at all, no any marks (like fire when burn status)  but his armor get badly damaged. What is it? Some acid attack mod mechanics or new OXCE feature? Same happened with proto calcinite. I probably missed latest release notes about mod too, that's why I'm asking here. And one more - could this poison healed or it's just matter of time and such aquanauts just dead guys anyway? Sorry if question was already answered and repeating it again and thank you in advance for explanation.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1816 on: February 04, 2022, 08:13:58 am »
You are right, this was acid. You can use chemical neutralizer to remove such state and save your soldier.

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1817 on: February 05, 2022, 12:26:35 pm »
Hi there!
I have a question for Meridian and Nord:

I want to play TWOTS latest release.

1)I take twots_2_50_2.1, unpack it in folder.

2) After that i install in separate folder latest openxcom_extended_v7.4.4-win64, add UFO and TFTD files into corresponding folders, and automatically apply OpenXcom Universal TFTD Patch during the process on installation.

3) Then i move this latest full and playable 7.4.4 OXCE release (with TFTD and UFO files) into TWOTS 2 50 2.1 folder, updating its old OXCE files.

4) The question is - In which file in TWOTS i must made corrections about "underwaterOnly : true" ?


Thanks in advance!

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1818 on: February 05, 2022, 12:43:18 pm »
Hi Gena!

the corrections about "underwaterOnly : true" are not required as long as you have "Lazy Loading" user option turned on (by default it is turned on).

if you still wanted to make the changes, it would be in the file TWoTS\Ruleset\Items.rul
...but I'd recommend just using Lazy Loading and let Nord make the changes in the next release

Cheers,
M.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1819 on: February 05, 2022, 06:47:01 pm »
...and let Nord make the changes in the next release
...
I'm trying, but now my notebook is in repairs and i need to fight with my wife and son for computer time.  ;D

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1820 on: February 05, 2022, 06:57:24 pm »
Another question for author of the mod!

Aliens have treaty with Korea, for example. They build base there. When i destroy their base, next month Korea returns back.

Question is - how many countries allowed to signing pact with the aliens simultaneosly, before game over for Xcom?


Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1821 on: February 05, 2022, 07:07:20 pm »
Question is - how many countries allowed to signing pact with the aliens simultaneosly, before game over for Xcom?

They can all sign... there is no game over in this way.

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1822 on: February 05, 2022, 07:17:42 pm »
They can all sign... there is no game over in this way.
Game over can be only if two month in a row will be negative Xcom score in points?

Or negative finances two months in a row?


Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1823 on: February 05, 2022, 07:32:59 pm »
Two months terrible score (threshold depends on difficulty).
Or two months bad economy (threshold is global).

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1824 on: February 05, 2022, 08:17:52 pm »
Meridian, thank you for answers.


Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1825 on: February 05, 2022, 08:25:26 pm »
Two months terrible score (threshold depends on difficulty).
Or two months bad economy (threshold is global).

Two bad monhts in a row, or just two bad months total?  For example, have bad january, then excellent february, and then again bad march - it is not two bad months?

I think, it need more clarification about these rules of game in manual, or in help file inside game. i missed it there. :-[

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1826 on: February 05, 2022, 08:41:03 pm »
two in a row

Offline EleriumWard

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1827 on: April 08, 2022, 02:52:29 pm »
Good evening.

I would just like to say that I am really enjoying the mod so far. I just recently started researching Sonic Weapons. I would just like to clarify something. Out of curiosity, are there any further plans for this mod?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1828 on: April 09, 2022, 02:49:05 am »
Good evening.

I would just like to say that I am really enjoying the mod so far. I just recently started researching Sonic Weapons. I would just like to clarify something. Out of curiosity, are there any further plans for this mod?
Hello and thanks for kind words.
No, i see this mod finished and updates may contain only fixes for founded major bugs.

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« Reply #1829 on: April 16, 2022, 07:52:05 am »
Nord
Please make full finished version of TWOTS, which includes all necessary corrections about "underwaterOnly : true"  and latest OXCE 7.5.3