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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676825 times)

Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1650 on: July 16, 2020, 02:09:00 pm »
Cool, I'm excited to see what this mod has in store for me :D

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1651 on: July 17, 2020, 08:32:10 pm »
Is there anyway to prevent alien colony from spawning? Almost immediately after I destroy last of its colonies (I raid 12 colonies in last two months, already have lobsterman commander, and sick of colony already), it found new one almost immediately after a few days in the same month (know that due to I check savegame data to make sure none of them left and this month is spawning colonies after I keep squashing their "last" colony).

And where could I find Naga Lord?
« Last Edit: July 17, 2020, 09:14:58 pm by Suppanut »

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1652 on: July 18, 2020, 09:53:59 pm »
And where could I find Naga Lord?

Naga Temple or Naga Dreadnaught. Probably also base defense, never checked.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1653 on: July 19, 2020, 06:25:33 am »
Could you add jellymen's dreadnought as well?

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1654 on: July 19, 2020, 09:32:10 am »
Naga Temple or Naga Dreadnaught. Probably also base defense, never checked.

Thanks for information. I have checked my own saved data history and found that I have unknowingly kill 2-3 of them in the past without know that they are naga lords.

Offline Oleg

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1655 on: July 19, 2020, 01:38:18 pm »
What do I need to research to get Ultimate ship? I reasearched Lobsterman commander, and Manta is my best ship.

Offline Boooster

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1656 on: July 20, 2020, 02:00:31 pm »
I can't believe I just discovered this mod now!   TFTD is one of my favourite games and watching a lets play and it looks superb!  One question I do have about something that always bothered me about the base game - is there any variety to alien colonies?  Meaning, can we find an aquatic base, a taste base, Gillman base, etc? 


Offline Apocca

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1657 on: July 20, 2020, 02:16:49 pm »
I found a 'Research Barge' filled with Aquatoids but I just started the game.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1658 on: July 20, 2020, 02:25:36 pm »
One question I do have about something that always bothered me about the base game - is there any variety to alien colonies?  Meaning, can we find an aquatic base, a taste base, Gillman base, etc?
No, still classic Tasoths and Aquatoids first stage and Lobstermen on second. But you can modify it yourself, I don't remember 100% now, but if you remove race entries  in alienDeployments.rul file which linked to STR_ALIEN_COLONY, you will get colonies with different aliens. Better ask Meridian or more experiences guys here to avoid broke the game, but I did it few times with classic TFTD and it worked.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1659 on: July 20, 2020, 08:21:40 pm »
Now my research tech tree progress is 88% and already has alien key. I have plan to complete research tree (100%) before assault on T'leth but I have not yet see any ion weapons and solitone bomb yet. Where, when, and how would I encounter them? (At first I think pulse wave launcher would be my worst nightmare, when I discover something I have not yet encounter from tech tree, I realized that my nightmare not yet over and it still not yet reach its abyss.)
« Last Edit: July 20, 2020, 08:24:09 pm by Suppanut »

Offline Unmadesoldier

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Offline Oleg

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1661 on: July 20, 2020, 09:33:09 pm »
Please help me, where can I see a tech tree for this mod?

Offline amanaman3600

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1662 on: July 21, 2020, 10:59:27 am »
Got a crash when attempting the martian battleship mission. says no aliens can be placed on the map

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1663 on: July 22, 2020, 11:21:29 am »
Please help me, where can I see a tech tree for this mod?
Go to your OXCE settings and bind the "view research tree" key.

Offline Oleg

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1664 on: July 22, 2020, 12:28:26 pm »
Go to your OXCE settings and bind the "view research tree" key.

Where can I find it?