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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.48)  (Read 206229 times)

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1635 on: July 01, 2020, 08:21:36 pm »
What sea horror really does?

Why not just set alien crew in sea horror to 0 so that it would become automatic salvaging instead of battle?

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1636 on: July 01, 2020, 08:46:29 pm »
Why not just set alien crew in sea horror to 0 so that it would become automatic salvaging instead of battle?

That would crash too.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1637 on: July 04, 2020, 06:36:19 pm »
Where could I find Jellyman Ruler?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1638 on: July 04, 2020, 10:45:12 pm »
Where could I find Jellyman Ruler?
In a jellymen installations.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1639 on: July 06, 2020, 05:42:19 pm »
Cocoon's description need some correction. it should be "thrown" instead of "trown" which using in description.

And why MC projector is 2-handed weapon? with its damage output and range it should be only 1-handed pistol-like weapon.
« Last Edit: July 06, 2020, 08:41:43 pm by Suppanut »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1640 on: July 06, 2020, 09:00:16 pm »
Cocoon's description need some correction. it should be "thrown" instead of "trown" which using in description.
Thanks.
Quote
And why MC projector is 2-handed weapon? with its damage output and range it should be only 1-handed pistol-like weapon.
Because it is not really a weapon. More like an alien multitool.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1641 on: July 07, 2020, 10:21:36 am »
I admit my own noob for play on beginner difficulty after last time play UFO defense (not even TFTD) 25 years ago but I notice that the same enemy get tougher and tougher both in term of weapons they carry and toughness to tank damage I deal to them (such as after one year has passed in game most enemy now carry sonic cannon as their common weapon of choice as other lighter weapons only mostly phased out and thing even worse in alien bases as they using disrupter pulse launchers without concern property damage in their own base. I also used to able to kill hellcrab with 3 shots of gauss rifle but now 6 shots and it still stand, etc) is it feature of game/mod or it is just my false perception?
« Last Edit: July 07, 2020, 10:28:31 am by Suppanut »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1642 on: July 07, 2020, 02:05:56 pm »
50/50
 :)

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1643 on: July 08, 2020, 07:27:13 pm »
Why although has advanced bionic armour, there is no advanced hybrid armour? And why hybrid armour has +5 fire accuracy but bionic armour and advanced bionic armour does not have this bonus?

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1644 on: July 11, 2020, 06:24:33 pm »
after played progress up to 80% of tech trees, I think I know much enough to suggest some equipment that I think it would be nice to have.

1) Phosphorus/Incendiary granade, working like phosphorus round of gas cannon, damage may not great and not scale so well in late game but it is very useful give temporary bright vision early game when player still not yet access to bio-flare.
2) Gas cannon's dye/smoke rounds and acid rounds. Gas cannon type weapons should have secondary role as utility granade launcher equipment (acid round here also reference to Resident Evil series too)
3) Heavy gas cannon's phosphorus rounds, dye/smoke rounds, and acid rounds, reason similar to 1) and 2)

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1645 on: July 12, 2020, 05:54:05 pm »
I don't know why but MC shield of MC battlearmour is gradually deminish instead of recharge. Is it a bug?

How and where could I find alien key?
« Last Edit: July 12, 2020, 07:27:11 pm by Suppanut »

Offline amanaman3600

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1646 on: July 14, 2020, 09:16:47 am »
Alien Keys can come from Naga City missions Suppanut.

Also, I can't for the life of my figure out what making a soldier into a cyborg does.

Offline amanaman3600

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1647 on: July 14, 2020, 10:25:43 am »
Sorry for the double comment, but when and where do Triscene start showing up? I'm like 19 months in and haven't seen one yet

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1648 on: July 14, 2020, 08:00:31 pm »
@amanaman3600 Triscene would show up in terror mission which involve Tasoth on land but its position would be in competition with Bio-drone so you would not found them so often. (I regret to sell its corpse due to I didn't know that cyclops armour require this corpse as component at that time due to this is my first playthrough.)

How to go into naga city? What is condition to trigger it? I get mission of naga temple a few times and total research progress is now 81% and have already research "T'leth, alien city" but no yet able to access to Laviathan and have yet to get to naga city.
« Last Edit: July 14, 2020, 08:09:31 pm by Suppanut »

Offline amanaman3600

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1649 on: July 15, 2020, 09:57:00 am »
I believe you need to interrogate a naga lord?