Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 677062 times)

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1620 on: June 26, 2020, 02:13:06 pm »
Thanks for reply, Nord.

Why laser pistol could not be bought even after research? it is one of a few (if not only) man-made weapons which could not be bought after research.

I think there should be some rewards for research rare captured enemy like Tasoth guardians leader and Naga honor guards too.
« Last Edit: June 27, 2020, 09:47:39 am by Suppanut »

Offline ghostknife

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1621 on: June 26, 2020, 05:23:33 pm »
Hi,

I just got access to one of the new subs the 'Typhon' is that a typo? should it by 'Typhoon' or is it genuinely named after the Greek God Typhon. Just wondering.

Peter

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1622 on: June 27, 2020, 04:34:21 pm »
crash report

Crash after attempt to land on crash site of lobster-shaped alien sub

report said that deployment STR_HOR3 not found

« Last Edit: June 27, 2020, 07:23:14 pm by Suppanut »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1623 on: June 27, 2020, 07:42:50 pm »
crash report

Crash after attempt to land on crash site of lobster-shaped alien sub

report said that deployment STR_HOR3 not found
As it written on a previous page, this is new OXCE version issue. Maybe will be fixed in update.
Hi,

I just got access to one of the new subs the 'Typhon' is that a typo? should it by 'Typhoon' or is it genuinely named after the Greek God Typhon. Just wondering.

Peter
And Triton and Poseidon do not bother you?
Thanks for reply, Nord.

Why laser pistol could not be bought even after research? it is one of a few (if not only) man-made weapons which could not be bought after research.
Because it is almost completely useless.
Quote
I think there should be some rewards for research rare captured enemy like Tasoth guardians leader and Naga honor guards too.
Any suggestions about reward?

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1624 on: June 27, 2020, 09:09:09 pm »
Laser pistol is even more useless than revolver (which could purchase)?

If Tasoth guardian only appear on that dungeon battle, maybe capture its leader should spoil us about upcoming Freak. For about other other rewards, let's me explore this mod more as my research progress is now only 45% but if I have to answer you now, I think it should random spilling about how to use aliens items that not yet researched (but not how to manufacture it) or unlock some more lore detail.
« Last Edit: June 28, 2020, 05:46:56 am by Suppanut »

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1625 on: June 28, 2020, 01:44:45 pm »
Because it is almost completely useless.
Let me argue with you. The damage is low but it has more accuracy than Dart gun, cost less TU to use and still has useful half armor effectiveness piercing which sometimes very useful against even strong armored enemies. At least could be used for scouting purposes with heavy armored aquanaut if player not got Gauss yet because no luck capturing Navigator or has no any melee drills.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1626 on: June 29, 2020, 01:51:04 pm »
How long time wait until infinite bombing cycle with invisible USO will be fixed? Another loss because aliens keep bombing same base. If they target main base you lose it as I mentioned before. Rebuilding structures is useless because they keep attacking.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1627 on: June 30, 2020, 08:49:48 am »
How long time wait until infinite bombing cycle with invisible USO will be fixed? Another loss because aliens keep bombing same base. If they target main base you lose it as I mentioned before. Rebuilding structures is useless because they keep attacking.
You still dont provide save of "infinite cycle".
Also, bombers can be shot down by base defenses. Easier than assault ships.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1628 on: June 30, 2020, 10:50:36 am »
How long time wait until infinite bombing cycle with invisible USO will be fixed? Another loss because aliens keep bombing same base. If they target main base you lose it as I mentioned before. Rebuilding structures is useless because they keep attacking.

Bomb should end once you build any kind of base defense (torpedo defense also working fine against suicide bomber).

@Nord, why advanced Medi-kit has only 5 unit of pain-killer? and how it is more potent than normal medi-kit?
« Last Edit: June 30, 2020, 05:43:24 pm by Suppanut »

Offline Tomash

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1629 on: June 30, 2020, 11:45:30 pm »
Hello. My first post here, I've registered on this forum promted with a crash screen, so let's get this over with:

The crash ends with a screen "Alien Deployment STR_HOR2 not found.", happens when landing a Triton after downing an extra large alien ship which looked like a dragon head (gave me a micro heart attack, 10/10 would see again). I have a savefile right before sending Triton but from what I see on this and previous page this is a known issue and even has a hotfix, correct?

I want to thank for TWoTS. It's the reason I've installed OpenXCom and I'm having a blast. The author managed to increase difficulty and complexity but in a very smart and challenging way. I love fixing the biggest flaw of TFTD, i.e. a very binary tech tree.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1630 on: July 01, 2020, 08:47:06 am »
You're welcome.

@Nord, why advanced Medi-kit has only 5 unit of pain-killer? and how it is more potent than normal medi-kit?
It restores more per use.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1631 on: July 01, 2020, 10:24:44 am »
Hello. My first post here, I've registered on this forum promted with a crash screen, so let's get this over with:

The crash ends with a screen "Alien Deployment STR_HOR2 not found.", happens when landing a Triton after downing an extra large alien ship which looked like a dragon head (gave me a micro heart attack, 10/10 would see again). I have a savefile right before sending Triton but from what I see on this and previous page this is a known issue and even has a hotfix, correct?

I want to thank for TWoTS. It's the reason I've installed OpenXCom and I'm having a blast. The author managed to increase difficulty and complexity but in a very smart and challenging way. I love fixing the biggest flaw of TFTD, i.e. a very binary tech tree.
Hi, welcome! Sorry for replying instead of author, but Nord already explained few post above. This is OXCE bug what will be fixed in new release. It happens because this kind of ship should explode and never get sinked. In simple words - there is no such mission exist in this mod. That's why game crashing trying execute thing what doesn't present.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1632 on: July 01, 2020, 08:21:36 pm »
What sea horror really does?

Why not just set alien crew in sea horror to 0 so that it would become automatic salvaging instead of battle?

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1633 on: July 01, 2020, 08:46:29 pm »
Why not just set alien crew in sea horror to 0 so that it would become automatic salvaging instead of battle?

That would crash too.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1634 on: July 04, 2020, 06:36:19 pm »
Where could I find Jellyman Ruler?