Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676505 times)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1545 on: May 08, 2020, 10:46:35 pm »
Damn, the new acid pistols almost 90% useless - 3 tiles aim shot range and 5 maximum where 2 last dramatically accuracy drops even for aimed shot. Plus they have strange explosion effect when hit the target. Yes, they for close range, but why so small distance? Any chances to rework them may be?
No. I like them just as they are. :-)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1546 on: May 09, 2020, 10:00:08 pm »
You asked, I got it. Anyway my another run almost other, but those STR_RUBBLE need to be fixed:

Plus, what do next with it? Looks like two big pieces of shit, literally.
P.S.
Ok, I need build same building in place of damaged, got it. But price expensive, I mean same as build brand new. Aliens destroy sub pen  now. Same bug with STR:

P.P.S.
They keep attacking and only air lock left untouched.  Done with this run, no whine =) But, IMHO, frequency of bombing should be nerved. They almost destroyed this base during one month.
« Last Edit: May 09, 2020, 10:10:49 pm by Shiroi Bara »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1547 on: May 09, 2020, 10:55:38 pm »
Have you noticed: which type of USOs has done bombing runs? Only cruisers, or different ones?

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1548 on: May 09, 2020, 11:50:20 pm »
I have no idea, most of them were small. It's only info what I got. I had no transmission resolver detector to check their types.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1549 on: May 10, 2020, 09:57:40 pm »
I have no idea, most of them were small. It's only info what I got. I had no transmission resolver detector to check their types.
Ok, i'll try to check.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1550 on: May 11, 2020, 03:44:03 pm »
Smoke broke or working incorrect. My aquanaut was in center of it (I dropped primed grenade to his feet) but Naga shooted 3 times and all 3 times hit him. Second turn another guy in same situation was killed too.

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1551 on: May 11, 2020, 04:07:37 pm »
Smoke broke or working incorrect. My aquanaut was in center of it (I dropped primed grenade to his feet) but Naga shooted 3 times and all 3 times hit him. Second turn another guy in same situation was killed too.

Never seriously played TWOTS yet, but it looks like heat vision or psi vision to me.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1552 on: May 11, 2020, 04:50:11 pm »
I think I know why it happens - it was on water mission and Naga can fly, i.e. swim. Naga was on 2nd floor and seems smoke not effect height.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1553 on: May 11, 2020, 08:34:56 pm »
For those who are interested, this guy posted his walkthrough of TWOTS on Ironman level of difficulty.
https://www.youtube.com/watch?v=2eYxy2HuwdI

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1554 on: May 11, 2020, 09:55:23 pm »
For those who are interested, this guy posted his walkthrough of TWOTS on Ironman level of difficulty.
https://www.youtube.com/watch?v=2eYxy2HuwdI

It is deadly boring.

Offline Evil_bl

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1555 on: May 13, 2020, 04:49:36 pm »
It is deadly boring.

Next time I will tell some jokes while playing in ironman mode ;D :D ;)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1556 on: May 13, 2020, 08:53:12 pm »
The game is very dependence on RNG. If you not get Navigator on first terror mission, the chance of lose 95% in September. Same for first aliens in January, if it's not creeper it delay containment and increase chance of lose too. And better not build any additional basses until research at least Gauss, aliens  will attack them and you have no chance to survive. Drills (even you unlock them with Calcinites) are rare. Tasers works good but cost time units to use. And nasty aliens like I already said loves attack you bases regardless disturb you them or not. Very hard, very challenge.

Offline Sander Bouwhuis

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1557 on: May 13, 2020, 09:17:25 pm »
For those who are interested, this guy posted his walkthrough of TWOTS on Ironman level of difficulty.
https://www.youtube.com/watch?v=2eYxy2HuwdI

Next time I will tell some jokes while playing in ironman mode ;D :D ;)

Ooooooooooh no! It's not in English. That's a real shame as I wanted to watch a fun (boring?) playthrough.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1558 on: May 13, 2020, 11:51:22 pm »
He  is Ukrainian I assume, but he comments on Russian, yeah watching it without understand language sux.  You can skip until attempt 12. But things what he did - used instant grenades what I'm consider is cheating, and changed something in Gauss line research, he said what used special mod, so it might be not fair play throw anyway. I'm waiting for Meridian when he will be free and redo it on superhuman. It could be in far... far... future. 

Offline Evil_bl

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1559 on: May 14, 2020, 02:35:45 am »
But things what he did - used instant grenades what I'm consider is cheating
Even with instant grenades - it is not easy. Any way I used grenade settings that were allowed.

and changed something in Gauss line research
I downloaded "TWoTSfix for OpenXcom" when i started a new try (12 try) in 2.37 version. On First stream on 12th try i had that mod (i didn`t have a gauss weapon whole stream any way). And second stream was on 2.38 version. In that version was some balance for a gauss weapons. So, mod, which i downloaded, was not actual in my 2.38, and so on. You can check it any way on my youtube records=)
« Last Edit: May 14, 2020, 02:45:54 am by Evil_bl »