Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.50)  (Read 347500 times)

Offline andre2

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1200 on: December 17, 2019, 11:15:20 pm »
I double checked. The information about the fact that only one per base is too deeply hidden. It is like games from 20 years ago, where searched for 3-5 hours on how to progress in the level. When internet was not around.

Maybe you can ad one line in the first stage of description.
"Only one biolab per base."

Like for the naval fleet control center. There it says: "EXPENSIVE!".

Also I only now found out that the transmission resolver can replace sonar. A text like: "The transmission resolver can replace the advanced sonar. It has a little bit more range and also decrypts the mission and species of the craft."

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7013
  • OXCE developer
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1201 on: December 17, 2019, 11:20:15 pm »
Everything looks just fine to me.

Offline andre2

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1202 on: December 18, 2019, 07:48:21 pm »
I had to remove a transmission resolver, because I placed it bad and my base planning would not have worked. I lost 4 of the 5 last magnetic navigations and the only alien synomium decive part.
That is so cruel. Cant there be a full refund of theese things? The facility had a build progress of 1 day.
« Last Edit: December 18, 2019, 08:30:44 pm by andre2 »

Offline Nord

  • Commander
  • *****
  • Posts: 1339
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1203 on: December 19, 2019, 04:35:49 am »
You can use CRTL+LEFT CLICK to relocate  facility. For a price.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1204 on: December 19, 2019, 04:47:29 am »
You can use CRTL+LEFT CLICK to relocate  facility. For a price.

You can't do that anymore in the latest version of OXCE, that feature was removed.

Offline Nord

  • Commander
  • *****
  • Posts: 1339
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1205 on: December 19, 2019, 06:10:39 am »
But why?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7013
  • OXCE developer
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1206 on: December 19, 2019, 10:35:47 am »
But why?

Because it was controversial, and I got sick of 50% of people complaining about it.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7013
  • OXCE developer
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1207 on: December 19, 2019, 11:16:07 am »
Yep, though i disagree, but more here:
https://openxcom.org/forum/index.php/topic,3626.msg118360.html#msg118360

It was removed exactly because of people like you.
It is not coming back, stop asking.

misterx

  • Guest
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1208 on: December 19, 2019, 11:18:13 am »
Because it was controversial, and I got sick of 50% of people complaining about it.

Ok, i personally liked it, but "de gustibus" though i disagreed

@Nord: i've modifyed the x rifle "manufacturoing" the x-pistol. May i hunble give an hint on naming: ahat aoubt "omega rifle"? Seems more appealing the the x one. Don't know if you wanna add it to the game anyway stuff is attached. Also if you plan to add on "old" weapon i've redrawn the uzi here: https://openxcom.org/forum/index.php/topic,4595.msg120923.html#msg120923.

If you feel more creative, check google: https://www.google.com/search?q=futuristic+weapons&client=firefox-b-d&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiT05vbrsHmAhWBM-wKHSgYAzEQ_AUoAXoECA0QAw&biw=1536&bih=728&dpr=1.25#imgrc=Jb7dUOUBZ6R7SM:
:)
« Last Edit: December 19, 2019, 11:19:49 am by misterx »

Offline Nord

  • Commander
  • *****
  • Posts: 1339
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1209 on: December 19, 2019, 02:01:09 pm »
It was removed exactly because of people like you.
It is not coming back, stop asking.
No, i'm not asking it back. Just  surprised that i miss that.
I'm trying to read all your changelogs carefully.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7013
  • OXCE developer
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1210 on: December 19, 2019, 02:11:47 pm »
No, i'm not asking it back. Just  surprised that i miss that.
I'm trying to read all your changelogs carefully.

My answer was for misterx (he just deleted his post in the meantime), not for you Nord.

Offline Nord

  • Commander
  • *****
  • Posts: 1339
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1211 on: December 19, 2019, 06:14:36 pm »
Oh, ok. Phone screen, small letters.

Offline Unmadesoldier

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1212 on: December 20, 2019, 01:41:31 am »
Could it be possible to buy the officers laser pistol after researching it in a future update? By the way, the scorpenae is a damn good craft.

Offline Nord

  • Commander
  • *****
  • Posts: 1339
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1213 on: December 20, 2019, 04:52:52 am »
Laser pistol? For what purpose? It is useless.

Offline andre2

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1214 on: December 20, 2019, 02:23:07 pm »
Maybe he wants it for a roleplaying aspect.