aliens

Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.50)  (Read 347506 times)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1185 on: December 14, 2019, 06:08:15 pm »
Download  newest version (2.35f now), unpack it. Copy a folder xcom2 from "twots_*previous version*/user/" into your brand new "twots 2_35/user/" folder. That's all. You can also copy file "options.cfg", but i will not recommend it.
As for the alien colony infiltration:
You show a Jellymen colony.
Line 4188 of alienDeployments.rul is what you searching.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1186 on: December 14, 2019, 07:16:12 pm »
Line 4188 of alienDeployments.rul is what you searching.
@Nord:
My AlienDeployments.rul has only 2873 lines.

When I look for STR_ALIEN_INFILTRATION, I simply can`t find that line.

Please look into my uploaded .rul. It`s from your mod I have taken it from.

I`m using Notepad++.

But even, if another edtior is used by you: I should be able to find the appropriate line by "searching" it. But it isn`t there.
« Last Edit: December 14, 2019, 07:21:06 pm by LouisdeFuines »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1187 on: December 14, 2019, 07:29:04 pm »
It is ruleset from original game. You need to seek "user/mods/twots/ruleset/aliendeployments.rul"

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1188 on: December 14, 2019, 07:34:20 pm »
Many thanks!

Your and the help of Meridian helped me out!

« Last Edit: December 14, 2019, 07:39:41 pm by LouisdeFuines »

Offline andre2

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1189 on: December 15, 2019, 08:52:22 pm »
I just have researched the Baracuda and built the first one. In my opinion the mod would profit from a tutorial entry about manning USOs in the USOPEDIA in the first section.
There are three properties that matter:
ACC
BRA and
REA.
A little text about what is what would be helpful for new guys.

Offline andre2

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1190 on: December 16, 2019, 01:49:39 am »
I had an enhanced Aquatoid taking stun harpoons from the Jet Harpoon and it got the blood drops over it, rather than the ZzzzZZZzzzz.
And Im pretty sure that he only took stun Harpoons. As I spotted an enhanced Navigator among them via the Mind probe thingy. As I wanted such a one.
I dont know if that is intended or a bug.
I made a save of it.

It is the one who lies at the bottom level at the corner of that one room.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1191 on: December 16, 2019, 05:10:40 am »
Thanks, harpoons - is a bug, will be fixed.
About ufopedia article - i'll think about it. Dont you want to help create english version?

misterx

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1192 on: December 16, 2019, 03:54:03 pm »
Dear Nord;

Care to use the APS underwater rifle?: https://en.wikipedia.org/wiki/APS_underwater_rifle?

if so please have the srites attached, speaking of "TFTD theming" i made also an H&K MP5 navy version, grab it here too if you want. Cheers :)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1193 on: December 16, 2019, 03:58:39 pm »
Dear Nord;

Care to use the APS underwater rifle?: https://en.wikipedia.org/wiki/APS_underwater_rifle?

APS is obsolete. ADS now used by russian specops. And it is already in mod.
https://en.wikipedia.org/wiki/ADS_amphibious_rifle

misterx

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1194 on: December 16, 2019, 04:03:23 pm »
APS is obsolete. ADS now used by russian specops. And it is already in mod.
https://en.wikipedia.org/wiki/ADS_amphibious_rifle

Sorry i was not waware of that. But APS may be still implemented and ADS avaiable as an upgrade?

Last "input": how about to use some kind of submarine as starting craft, instead the seamster may built upon some research. I remember to have seen some kind of that in a post here, but can't remember where  :'(

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1195 on: December 16, 2019, 05:27:46 pm »
Sorry i was not waware of that. But APS may be still implemented and ADS avaiable as an upgrade?

Last "input": how about to use some kind of submarine as starting craft, instead the seamster may built upon some research. I remember to have seen some kind of that in a post here, but can't remember where  :'(

Hehe. Many players grumble about how awful is seamaster, and you want to make him not the worsest one.  ;D
Still, any mini-submarine needs a delivery vessel. And best of it is Seamaster P8-M. Or not best, but fastest.

Offline andre2

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1196 on: December 16, 2019, 10:11:43 pm »
@ Nord: thanks for the offer. I believe that I maybe would not deliver that text so well. I havent understood the whole fighter crew thingy yet.

I really like the Seamaster and the gamestart. Such a fight vs. aliens should start as an uphill battle.
Like when the americans landed in Guadalcanal, they lost 2 CA Cruisers and DDs and almost all the "dropships" erm... their freighters full of supplies for the marines by japanese night action.

BTW, Church of Sirius guys just climbed my sub and even threw an explosive of a weak kind at my smoked up door team. WOW. O_O
I´m having fun here.

Offline andre2

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1197 on: December 16, 2019, 10:38:32 pm »
I dont understand the weaknesses report for the Bio-Drone.
So does it still explode when shot by stun or HE ammo? The text could be a little bit more presice.
I asume it tries to say, if you shoot HE at it, you may already have a little savety distance to your dudes. So you just dont care about it´s own blast so much.
« Last Edit: December 16, 2019, 10:41:25 pm by andre2 »

Offline andre2

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1198 on: December 17, 2019, 12:46:56 am »
Bug?:
I can only build 1x Biolab at my research base. After placing the first, the entry in the build menu for the Biolab jumps to the very bottom of the list. Also then, when you click the entry, no sub menu opens, where the needed items are listed.

I opened the build list at another base. There the Biolab was in the middle of the list.

Savegame is attached.
« Last Edit: December 17, 2019, 12:50:48 am by andre2 »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.35)
« Reply #1199 on: December 17, 2019, 05:35:06 am »
1. Yes, aliens do such tricks because of expanded map routes.
2. If you kill biodrone with HE or stun him, he will not explode.
3. Only one biolab per base allowed, just as sayed in USOpedia.