Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)  (Read 98859 times)

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 148
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #795 on: March 14, 2019, 04:48:42 pm »
Vanilla gauss cannon uses same ammo as hwp gauss.
But it was changed in my mod.
So, do you have false manufacture now or what?
In my old game I have Gauss weapons without a clip.
As I use these "old" data in all games, there was an interaction with yours.
So I made a small modification in your files to get everything back in order.
I wonder why I initially made these modifications because I have never used a single Gauss weapon for soldiers or ships!  ???
I think I'll put the clips back on....  8)

Thanks for your work ! ;)

Translated by https://www.deepl.com/translator

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5412
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #796 on: March 14, 2019, 06:30:19 pm »
As I use these "old" data in all games, there was an interaction with yours.

Using "old" data (in common/standard directories) is a very very very very VERY VERY VERY bad idea!!!

Don't do that.
Seriously.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 148
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #797 on: March 14, 2019, 07:10:02 pm »
Using "old" data (in common/standard directories) is a very very very very VERY VERY VERY bad idea!!!

Don't do that.
Seriously.
:D
You're right, because sometimes I get bugs because of this nasty habit!
But having a standard pistol magazine or grenade with a weight = or > 1kg, I can't believe it!
And many items have very fanciful weights....
But I am gradually reducing the differences between "my old data" and your current versions... except for chargers and grenades!  :P   :D

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8770
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #798 on: March 14, 2019, 07:39:33 pm »
Don't report bugs then. :P

Seriously, it's wasting people's time. It's bad.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 148
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #799 on: March 14, 2019, 09:00:59 pm »
I know! Sorry!
But I realize that the error comes from my data three times out of four....
And given the amount of data to check... it's not much!  ;)

Offline Nord

  • Commander
  • *****
  • Posts: 902
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #800 on: March 21, 2019, 01:39:49 pm »
Version 2.24 is up. Nothing new, just polishing things.
Changelog:
 - Fixed Ufopedia entry about high pressure;
 - Fixed holes in Leviathan;
 - Small rebalance of Zrbite ammunition and Magna-Pack;
 - Minor changes in mission scripts;
 - Minor bugfixing;
 - Newest OXCE build.

Offline RedSarge

  • Sergeant
  • **
  • Posts: 10
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #801 on: March 27, 2019, 02:27:01 am »
Any MORE screenshots of this mod?

I'm currently playing OG TFTD, but wouldn't mind NEW graphics and maybe aquanauts that look as good as the Xcom troops?

Offline Nord

  • Commander
  • *****
  • Posts: 902
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #802 on: March 27, 2019, 08:26:44 am »
Any MORE screenshots of this mod?

I'm currently playing OG TFTD, but wouldn't mind NEW graphics and maybe aquanauts that look as good as the Xcom troops?
Like this?
You always can download this mod and look into resources pics, or into full ufopedia (start new battle - press "u" button).
« Last Edit: March 27, 2019, 08:43:27 am by Nord »

Offline yaroslavtsevam

  • Rookie
  • Posts: 1
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #803 on: April 01, 2019, 05:23:49 pm »
Hello, thanks for great MOD

I am in august, 7 bases observed, everything researched, event managed to captured medic and naga king, but still no khimitar black box and no more deep ones, I saw them in february, but at that moment I didn't have thazer, so no chance to get them alive. So at the moment I am rather helpless, there were some terror attack when all my troops was disabled after one turn by some mc stuff. Have no idea what I have done wrong.

Offline Nord

  • Commander
  • *****
  • Posts: 902
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #804 on: April 01, 2019, 08:36:54 pm »
Hi.
To gain khimtar blackbox you need to research live church of sirius member, then complete church temple mission.
For more precise answer please provide savegame.

Upd.: Version 2.25 is up.
Changelog:
 - fixed alien lab level 1 map;
 - fixed Naga temple map;
 - added new enemy: Church outcast;
 - added new item: alien clip;
 - added special desriptions for special missions alert (deep missions warning);
 - minor fixes;
 - used nevest x64 OXCE build.
« Last Edit: April 05, 2019, 06:45:45 pm by Nord »

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1246
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #805 on: April 05, 2019, 08:06:06 pm »
I know! Sorry!
But I realize that the error comes from my data three times out of four....
And given the amount of data to check... it's not much!  ;)

Why don't you send me a copy of your "old" data in a private message, and I'll see if I can rewrite it in the proper formats or fix any glaring errors. Then you can go back to using it and it won't be old anymore.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 148
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #806 on: April 05, 2019, 09:04:14 pm »
Why don't you send me a copy of your "old" data in a private message, and I'll see if I can rewrite it in the proper formats or fix any glaring errors. Then you can go back to using it and it won't be old anymore.
Thanks, but I deleted all these old mods. I only kept the Medals mode adapted for TFTD and in French (17 medals).
Everything I added is useless because this pack is complete (like XFiles).  ;)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5412
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #807 on: April 06, 2019, 04:53:29 pm »
Aliens can either spawn or somehow walk/fall off the map on the alien barge.

Offline Nord

  • Commander
  • *****
  • Posts: 902
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #808 on: April 06, 2019, 08:24:41 pm »
Yes, they are. But i dont know how. And can not reproduce it.  :-[

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1246
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #809 on: April 06, 2019, 09:58:19 pm »
Just a guess: NPCs might be able to descend into an impassible space if there isn't a floor to stop them.