Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 839428 times)

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #795 on: March 14, 2019, 07:39:33 pm »
Don't report bugs then. :P

Seriously, it's wasting people's time. It's bad.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #796 on: March 14, 2019, 09:00:59 pm »
I know! Sorry!
But I realize that the error comes from my data three times out of four....
And given the amount of data to check... it's not much!  ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #797 on: March 21, 2019, 01:39:49 pm »
Version 2.24 is up. Nothing new, just polishing things.
Changelog:
 - Fixed Ufopedia entry about high pressure;
 - Fixed holes in Leviathan;
 - Small rebalance of Zrbite ammunition and Magna-Pack;
 - Minor changes in mission scripts;
 - Minor bugfixing;
 - Newest OXCE build.

Offline RedSarge

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #798 on: March 27, 2019, 02:27:01 am »
Any MORE screenshots of this mod?

I'm currently playing OG TFTD, but wouldn't mind NEW graphics and maybe aquanauts that look as good as the Xcom troops?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #799 on: March 27, 2019, 08:26:44 am »
Any MORE screenshots of this mod?

I'm currently playing OG TFTD, but wouldn't mind NEW graphics and maybe aquanauts that look as good as the Xcom troops?
Like this?
You always can download this mod and look into resources pics, or into full ufopedia (start new battle - press "u" button).
« Last Edit: March 27, 2019, 08:43:27 am by Nord »

Offline yaroslavtsevam

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #800 on: April 01, 2019, 05:23:49 pm »
Hello, thanks for great MOD

I am in august, 7 bases observed, everything researched, event managed to captured medic and naga king, but still no khimitar black box and no more deep ones, I saw them in february, but at that moment I didn't have thazer, so no chance to get them alive. So at the moment I am rather helpless, there were some terror attack when all my troops was disabled after one turn by some mc stuff. Have no idea what I have done wrong.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.24)
« Reply #801 on: April 01, 2019, 08:36:54 pm »
Hi.
To gain khimtar blackbox you need to research live church of sirius member, then complete church temple mission.
For more precise answer please provide savegame.

Upd.: Version 2.25 is up.
Changelog:
 - fixed alien lab level 1 map;
 - fixed Naga temple map;
 - added new enemy: Church outcast;
 - added new item: alien clip;
 - added special desriptions for special missions alert (deep missions warning);
 - minor fixes;
 - used nevest x64 OXCE build.
« Last Edit: April 05, 2019, 06:45:45 pm by Nord »

Offline The Reaver of Darkness

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #802 on: April 05, 2019, 08:06:06 pm »
I know! Sorry!
But I realize that the error comes from my data three times out of four....
And given the amount of data to check... it's not much!  ;)

Why don't you send me a copy of your "old" data in a private message, and I'll see if I can rewrite it in the proper formats or fix any glaring errors. Then you can go back to using it and it won't be old anymore.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #803 on: April 05, 2019, 09:04:14 pm »
Why don't you send me a copy of your "old" data in a private message, and I'll see if I can rewrite it in the proper formats or fix any glaring errors. Then you can go back to using it and it won't be old anymore.
Thanks, but I deleted all these old mods. I only kept the Medals mode adapted for TFTD and in French (17 medals).
Everything I added is useless because this pack is complete (like XFiles).  ;)

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #804 on: April 06, 2019, 04:53:29 pm »
Aliens can either spawn or somehow walk/fall off the map on the alien barge.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #805 on: April 06, 2019, 08:24:41 pm »
Yes, they are. But i dont know how. And can not reproduce it.  :-[

Offline The Reaver of Darkness

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #806 on: April 06, 2019, 09:58:19 pm »
Just a guess: NPCs might be able to descend into an impassible space if there isn't a floor to stop them.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #807 on: April 07, 2019, 05:30:40 am »
It is possible by two ways: routes leading non-flying units out of roof(No, checked four times), or breaking  existing floor(also no, no such weapons they have).

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #808 on: April 07, 2019, 04:17:42 pm »
1/ I have reproduced the Hallucinoid explorer... just load attached save "last hallucinoid.sav", turn on debug mode and watch it go away.

2/ I could not reproduce Aquatoid jumper... but I have seen him jump from the spot as illustrated on the screenshot in the real game (the one that didn't make it to YouTube because my microphone was turned off).

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.25)
« Reply #809 on: April 07, 2019, 04:43:07 pm »
From debug:

The hallucinoid is not moving only to adjacent nodes, because the game is after turn 20 already and cheating (aliens are in scout mode).
It can move to any node.
There are 175 nodes on the map.
In this situation, 76 nodes are compliant for moving.
Randomly a node with index=63 is picked... position [44, 54, 2]... which is below the barge.


Why are you even using all those empty levels on the bottom?
« Last Edit: April 07, 2019, 04:47:19 pm by Meridian »