Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.34)  (Read 109405 times)

Offline 5taras

  • Colonel
  • ****
  • Posts: 154
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #765 on: January 22, 2019, 09:33:26 pm »
In my opinion mind worms and locusts have unfair advantage for unprepared players. If one plays honestly without a preliminary knowledge of these creatures, he/she surely will lose a team of aquanauts during first terror mission unless there is a robot on the transport ship to evacuate sleeping team.

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #766 on: January 22, 2019, 09:44:15 pm »
Do craft shields multiply ie is there any point in putting more than one on a craft?
Yes, shields will stack up.
In my opinion mind worms and locusts have unfair advantage for unprepared players. If one plays honestly without a preliminary knowledge of these creatures, he/she surely will lose a team of aquanauts during first terror mission unless there is a robot on the transport ship to evacuate sleeping team.
This is discussed. Can nerf a bit. Not bigbug though.
« Last Edit: January 23, 2019, 04:55:33 pm by Nord »

Offline SIMON

  • Commander
  • *****
  • Posts: 696
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #767 on: January 23, 2019, 04:42:33 pm »
In my current game I've got 84% of research done and approaching the end of the second year. I was wondering on 2 points. Firstly can 100% of research be achieved and secondly
Spoiler:
what is the best way to deal with freaks/hellcrabs as they seem to shrug off sonic at a whim and I've found that it takes several dpl's to take down either 1 freak or hellcrab.

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #768 on: January 23, 2019, 05:01:26 pm »
In my current game I've got 84% of research done and approaching the end of the second year. I was wondering on 2 points. Firstly can 100% of research be achieved and secondly
Spoiler:
what is the best way to deal with freaks/hellcrabs as they seem to shrug off sonic at a whim and I've found that it takes several dpl's to take down either 1 freak or hellcrab.
100% of research can be achieve, yes.
Spoiler:
Best way to deal with shielded enemy like freaks - autofire. Multiple hits of any weapon will deal enough raw damage to the shield. About Hellcrabs - use armor piercing weapons, like piercer, sonic sniper, solitone bomb, e.t.c. Also acid will do the job well.

Offline luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #769 on: January 24, 2019, 12:21:01 am »
Offtopic, are the mindworms and locusts a reference to the Alphs Centauri series?

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #770 on: January 24, 2019, 02:33:31 am »
Offtopic, are the mindworms and locusts a reference to the Alphs Centauri series?
Of course.
Spoiler:
And floating island mission

Offline luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #771 on: January 25, 2019, 07:03:15 am »
Of course.

If only someone would rewrite the Geoscape and make it turn base, we could start a SMAX - Xcom Hybrid  - SMAXCOM :) Actually when i was planning my Fantasy OpenXcom Mod (FOXY), i always dreamed of the turn-base geoscape... If only i could program :P
« Last Edit: January 25, 2019, 10:42:22 am by luke83 »

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #772 on: January 26, 2019, 01:03:43 pm »
Version 2.23 is up.
Changelog:
 - fixed ion armor;
 - newest OXCE build used;
 - added new item - bubble.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5557
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #773 on: January 26, 2019, 01:11:48 pm »
Not sure if intended or not, but HEAVY_GILLMAN_ARMOR and TASOTHGUARD_ARMOR are missing drawBubbles: true.

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #774 on: January 26, 2019, 04:12:20 pm »
Not sure if intended or not, but HEAVY_GILLMAN_ARMOR and TASOTHGUARD_ARMOR are missing drawBubbles: true.
I think Aliens are waterbreathing, so they will not exhale bubbles.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 163
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #775 on: January 26, 2019, 06:55:49 pm »
Thanks for v2.23 !

I think Aliens are waterbreathing, so they will not exhale bubbles.
Like fish... no bubbles!  8)

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #776 on: February 03, 2019, 07:41:36 am »
At last have uploaded this mod to mod portal.
Link: https://openxcom.mod.io/the-world-of-terrifying-silence

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5557
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #777 on: February 04, 2019, 12:34:36 pm »
Thanks.
There are a few images with incorrect transparency index.
Attached are fixed images.

Code: [Select]
[WARN] Image Resources/Basebits/Moray.gif (from SDL) have set incorrect transparent color index 255 instead of 0
[WARN] Image Resources/Inticon/MorayMinimized.gif (from SDL) have set incorrect transparent color index 255 instead of 0
[WARN] Image Resources/Inticon/MorayDogfight.gif (from SDL) have set incorrect transparent color index 255 instead of 0
[WARN] Image Resources/Ufopaedia/Moray_UP.gif (from SDL) have set incorrect transparent color index 255 instead of 0

Offline Nord

  • Commander
  • *****
  • Posts: 925
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #778 on: February 05, 2019, 07:56:17 am »
Thanks.
There are a few images with incorrect transparency index.
Attached are fixed images.

Thanks. Those are from tyran_nick's "Moray" mod, taken without editing.
BTW, are these errors cause any problems when playing? Because i do not remember any...

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5557
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #779 on: February 05, 2019, 09:40:07 am »
Not yet. But they will in the future.