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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676695 times)

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #465 on: August 07, 2018, 09:11:05 am »
I've chosen in Ufoextender the option Psionic Line of Fire. Still, there are units, like octs, who can affect the minds of x-com operatives through the walls of the tower of lvl 2 artifact missions. They don't see me. There are also units, looking like a cloud, that can attack mentally operatives through the walls of Triton even even they did not see them after 1 st turn. How can they attack operatives if the last ones even did not go out from the Triton ship for a second.
Thank for attention.

The standard Psionic Line of Fire mod works only for vanilla game (or better said only for vanilla weapons and equipment).
Mods have to create their own versions.

Offline Varana

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #466 on: August 08, 2018, 03:46:48 am »
The standard Psionic Line of Fire mod works only for vanilla game [...]
Mods have to create their own versions.

This does not help here. I have a mod where all the psi weapons should be line of fire (well, unless my perl script did miss one), see below, but at least the oct still can attack without line of sight. But it is always nearby, may be some little hole at the edge of a room or elevator tile or something.

Or is it a problem with intelligence, if they have spotted the troopers once?

Well, when the AI starts cheating, I cheat back and hit my I-win-button...  ;)

Code: [Select]
items:
# Alien M.C. Weapon
  - type: ALIEN_PSI_WEAPON
    LOSRequired: true
# psiAttackName: MINDWORMS_WEAPON_ATTACK
  - type: MINDWORMS_WEAPON
    LOSRequired: true
# M.C. Controller
  - type: STR_MC_CONTROLLER
    LOSRequired: true
# M.C. Disruptor
  - type: STR_MC_DISRUPTOR
    LOSRequired: true
# M.C. Focuser
  - type: STR_MC_FOCUS
    LOSRequired: true

« Last Edit: August 08, 2018, 04:08:29 am by Varana »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #467 on: August 08, 2018, 06:12:30 am »
Maybe a reason is their psionic vision?
These aliens actually have line of sight (not line of fire). Because they can see through walls.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #468 on: August 08, 2018, 07:47:18 am »
Maybe a reason is their psionic vision?
These aliens actually have line of sight (not line of fire). Because they can see through walls.
I arrive to terror site. Push the button Next turn and all teammates go sleeping just inside Triton. Great. It was not possible to fight them at all. Only coelacanth jet helped a little but the robot has limited ammo and it cannot carry items.
« Last Edit: August 08, 2018, 07:57:29 am by 5taras »

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #469 on: August 08, 2018, 07:59:37 am »
Could one explain why during tasoth raids to your base a couple of armed dinosaurs appear not in airlock or subpens but among your operatives?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #470 on: August 08, 2018, 07:19:34 pm »
Could one explain why during tasoth raids to your base a couple of armed dinosaurs appear not in airlock or subpens but among your operatives?
Maybe a wrong map routes. Provide save file for detail analysis.
I arrive to terror site. Push the button Next turn and all teammates go sleeping just inside Triton. Great. It was not possible to fight them at all. Only coelacanth jet helped a little but the robot has limited ammo and it cannot carry items.
Yup. That`s war.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #471 on: August 08, 2018, 08:00:03 pm »
Maybe a wrong map routes. Provide save file for detail analysis.
Here it is.
That's war.
They don't even see my units.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #472 on: August 10, 2018, 12:49:15 pm »
I may be wrong but barge mission crashes on start if an operative has equipped mc. reader. What's the name of the scouting alien ship with very wide radar circle that often attack x-com subs?
« Last Edit: August 10, 2018, 06:30:22 pm by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #473 on: August 11, 2018, 09:42:48 am »
Could one explain why during tasoth raids to your base a couple of armed dinosaurs appear not in airlock or subpens but among your operatives?
Here is the quickfix. Replace this file. Path: "/TWoTS/Routes"

I may be wrong but barge mission crashes on start if an operative has equipped mc. reader.
Can not reproduce. Maybe a savefile?

Quote
What's the name of the scouting alien ship with very wide radar circle that often attack x-com subs?
Fighter or Interceptor.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #474 on: August 11, 2018, 11:11:14 am »
Sorry, but do you have forgotten to paste the file to replace here, Nord?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #475 on: August 11, 2018, 11:55:06 am »
Oops :-[

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #476 on: August 11, 2018, 02:20:24 pm »
1. One can recycle palandin's broken armor for aqua plastics but cannot recycle broken exosuits and plastic armor of operatives. Contradiction. 2. How to execute live aliens from alien containment facility? They don't die once I release them from facility and stay in storage. I can sell them but not execute.
« Last Edit: August 11, 2018, 06:19:31 pm by 5taras »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #477 on: August 12, 2018, 05:39:40 am »
1. One can recycle palandin's broken armor for aqua plastics but cannot recycle broken exosuits and plastic armor of operatives. Contradiction.
Never thinked about... Maybe you are right.
Quote
2. How to execute live aliens from alien containment facility? They don't die once I release them from facility and stay in storage. I can sell them but not execute.
As far as i know you must turn on specifical option in menu.

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #478 on: August 12, 2018, 10:34:12 am »
1. Barge mission crashed on start again. Once I reloaded the mission started. 2. In my opinion the sonic weapons become available for research almost the same time with gauss weapons. I've already met lobsterman in small UFO and had to use thermal shock launcher to deal with him. Gauss weapons are marginal against lobstermen and tasoths and possibly enchanced aquatoids and gillmen. I found myself using mainly gas cannon with HE ammo despite the barbaric destruction of precious loot.
« Last Edit: August 13, 2018, 11:07:41 am by 5taras »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #479 on: August 12, 2018, 07:15:16 pm »
I really love your mod.

Could it be possible (in future) to let alien specialists look different from the soldiers? In Piratez every rank has its own appearance.
« Last Edit: August 12, 2018, 09:20:20 pm by LouisdeFuines »