aliens

Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 839172 times)

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #915 on: May 04, 2019, 07:33:28 pm »
Sorry. Something wrong with my eyesight. It failed me twice. I wanted to say MC focuser. It's not written about resistances to MC focuser damage. Perhaps, this weapon punctures through armor.
It does sonic damage, ignores armor, causes no wounds. And damage reduces over range.

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #916 on: May 04, 2019, 07:44:21 pm »
thanks

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #917 on: May 05, 2019, 04:45:30 pm »
Into the chambers of what? Missing word? May be unknown? Anyway my English is bad so this half of phrase confuse me.

And a lot things like this. Aliens attack at... Barge found at...  Can we have at least name of ocean if place on land unknown?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #918 on: May 05, 2019, 04:55:55 pm »
No... but I can remove the entire feature if it's bothering too much.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #919 on: May 05, 2019, 06:13:59 pm »
Umm, may be just change phrases on "Alien launch port attack" or "We have detected Alien barge" without place. Ok, never mind, it's just my stupid suggestions.
P.S.
Antarctica 2 stage mission (defending military base) has problem with soundtrack on first stage. It continues using mission intro music or, if game were saved and loaded, it will use main menu music.
« Last Edit: May 05, 2019, 09:34:49 pm by Shiroi Bara »

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #920 on: May 05, 2019, 10:28:35 pm »
Umm, may be just change phrases on "Alien launch port attack" or "We have detected Alien barge" without place. Ok, never mind, it's just my stupid suggestions.
P.S.
Antarctica 2 stage mission (defending military base) has problem with soundtrack on first stage. It continues using mission intro music or, if game were saved and loaded, it will use main menu music.
These writings was discussed before. I just gave up.
About music - ok, i'll fix it. Thanks.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #921 on: May 05, 2019, 10:34:13 pm »
I got a game crash. OpenXcom has crashed: Research STR_OUTCAST_ARMOR not found. I think it's because of this Church Outcast alive guy  what I got from USO recovery site mission. Gotta stop research it until you investigate the problem. It's nearly complete 100% in my save file.

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #922 on: May 06, 2019, 06:26:15 am »
I got a game crash. OpenXcom has crashed: Research STR_OUTCAST_ARMOR not found. I think it's because of this Church Outcast alive guy  what I got from USO recovery site mission. Gotta stop research it until you investigate the problem. It's nearly complete 100% in my save file.
Yes, found it too. Will be fixed.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #923 on: May 06, 2019, 04:03:40 pm »
What the reason to produce (actually hire via workshops) MC Gifted aquanauts, if I can train normal guys using same MC lab? Only MC resistance difference?

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #924 on: May 06, 2019, 04:32:56 pm »
What the reason to produce (actually hire via workshops) MC Gifted aquanauts, if I can train normal guys using same MC lab? Only MC resistance difference?

They can have more mc-strength and skill.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #925 on: May 06, 2019, 06:23:58 pm »
Mo more mind control using MC disruptors? have you nerved it or its only works against special aliens?

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #926 on: May 06, 2019, 06:34:26 pm »
MC disruptor now only disrupts moral of aliens. To control aliens one need other device.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #927 on: May 06, 2019, 07:18:22 pm »
5taras Thanks for info, sorry for noobish questions here. Btw about 2 stages mission info. You can do like vanilla, for example:

For others it could be "Alien dungeon mission" and etc

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #928 on: May 06, 2019, 07:35:34 pm »
I am not skillful enough to change mission description.

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.27)
« Reply #929 on: May 06, 2019, 09:17:37 pm »
5taras Thanks for info, sorry for noobish questions here. Btw about 2 stages mission info. You can do like vanilla, for example:

For others it could be "Alien dungeon mission" and etc
It was so before.
But dont worry, Meridian will fix description showing.