Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 839080 times)

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #855 on: April 17, 2019, 02:36:59 am »
Purchasing screen, why P64 ammo under different gun? May be it should be here:

Thanks, will fix.
It's not a limitation, it's a feature... otherwise it would be super easy to avoid being attacked.

Also... it's "flying submarines", if they can fly over land, why not attack over land :)

But I am open to suggestions if someone has a good idea...
Well, vanilla USO can not shoot their weapons in air. But aliens can use their guns... I think that WAS engine limitations of original game.
I have no good idea right now though.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #856 on: April 17, 2019, 02:48:10 pm »
Question about Naga's movement sound - is it normal when they're produce movement sound when their turn is over just for a above half second when x-com phase begins? Too long sound file may be?
And why we have no Triton on one of 2 stage ship missions? Have you change the map there? it's now too hard to play, because my team surrounded by enemies and one grenade or thermal shock just kill (stun) entire team.
« Last Edit: April 17, 2019, 07:01:45 pm by Shiroi Bara »

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #857 on: April 18, 2019, 09:47:53 pm »
Can't find option to recycle carcharodons corpses. I have an article in USOpeadia already. Am I missing something?

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #858 on: April 19, 2019, 01:39:38 pm »
Squid Light Drones cannot stun mind worms or locusts, they always miss... intended?

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #859 on: April 19, 2019, 10:17:29 pm »
Squid Light Drones cannot stun mind worms or locusts, they always miss... intended?
I've managed to stun mind worms with drones. Depends on luck. I don't remember whether I stunned locusts with drones. Perhaps, I did. They can destroy a drone so one need to be careful.
I've failed to stun or mind control zombies. I wanted to stun or mind control a hellcrab or a triscene. I am not sure if it's possible. By the way, lobstermen under your control cannot use their claws for a melee combat.
« Last Edit: April 20, 2019, 01:10:41 am by 5taras »

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #860 on: April 21, 2019, 03:39:15 am »
Hi all! I am back from Baikal wildlands and ready to answer.
Question about Naga's movement sound - is it normal when they're produce movement sound when their turn is over just for a above half second when x-com phase begins? Too long sound file may be?
Ya, it is normal. Just move sound is a bit long.
Quote
And why we have no Triton on one of 2 stage ship missions? Have you change the map there? it's now too hard to play, because my team surrounded by enemies and one grenade or thermal shock just kill (stun) entire team.
Yes, shipping terror map has been changed. It is done because mod contain long x-com crafts, causing bugs with standart map.
Squid Light Drones cannot stun mind worms or locusts, they always miss... intended?
Have you seen their melee skill? It is hard to punch someone with remote-controlled aquatic quadrocopter.  ;)
I've failed to stun or mind control zombies. I wanted to stun or mind control a hellcrab or a triscene. I am not sure if it's possible. By the way, lobstermen under your control cannot use their claws for a melee combat.
It is all possible, but very difficult.
Thanks, will check lobster claws.
« Last Edit: April 21, 2019, 12:12:43 pm by Nord »

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #861 on: April 21, 2019, 03:41:16 pm »
Can't find option to recycle carcharodons corpses. I have an article in USOpeadia already. Am I missing something?
Option to recycle carcharodons has not been added yet.

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #862 on: April 21, 2019, 03:46:43 pm »
And why we have no Triton on one of 2 stage ship missions? Have you change the map there? it's now too hard to play, because my team surrounded by enemies and one grenade or thermal shock just kill (stun) entire team.
I've preferred to drop this mission as it's highly unfair towards player.
« Last Edit: April 21, 2019, 03:48:17 pm by 5taras »

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #863 on: April 21, 2019, 07:29:09 pm »
Have you seen their melee skill? It is hard to punch someone with remote-controlled aquatic quadrocopter.  ;)

The accuracy meter on the GUI says 100%
The melee accuracy is not so bad... 40.

I have tried 30x times in a row... all 30 stun attempts were miss.
Attached a save if you want to try.

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #864 on: April 21, 2019, 07:40:05 pm »
The accuracy meter on the GUI says 100%
The melee accuracy is not so bad... 40.

I have tried 30x times in a row... all 30 stun attempts were miss.
Attached a save if you want to try.
That's odd. Mindworms have no special abilities in this case. Can it be an engine bug? Because other users report the same odds with termal tazer.

Upd.:
savegame causes segmentation fault.
If it was not miss, but damage ignoring, then i can see where to look. But always miss...
« Last Edit: April 21, 2019, 07:57:19 pm by Nord »

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #865 on: April 21, 2019, 08:41:41 pm »
That's odd. Mindworms have no special abilities in this case. Can it be an engine bug? Because other users report the same odds with termal tazer.

loftemps: 78 is unhittable by melee... you need something more solid, for example loftemps: 3

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #866 on: April 21, 2019, 10:38:48 pm »
I have no idea why do squid drone always miss in your case. May be a bug. Certainly he stunned the worms in my case. I did it under water.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #867 on: April 21, 2019, 10:53:05 pm »
I have no idea why do squid drone always miss in your case. May be a bug. Certainly he stunned the worms in my case. I did it under water.

It's not an engine bug.

Using loftemps: 78 means that the melee voxel check (almost) always returns "hit empty space".

There are some lucky situations with various terrain elevations, where the voxel check manages to hit something else than empty space, but they are very rare. In the most common situation, where both the mind worm and the drone are on an empty non-elevated tile, it's always a miss.

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #868 on: April 22, 2019, 12:02:52 am »
It's not an engine bug.

Using loftemps: 78 means that the melee voxel check (almost) always returns "hit empty space".

There are some lucky situations with various terrain elevations, where the voxel check manages to hit something else than empty space, but they are very rare. In the most common situation, where both the mind worm and the drone are on an empty non-elevated tile, it's always a miss.
Well, one can use drones to drop sleeping gas grenades on mind worms if thermal shock grenade launcher is not researched. There is an option allowing to arm bombs when only one hand is empty.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #869 on: April 22, 2019, 12:05:35 am »
Well, one can use drones to drop sleeping gas grenades on mind worms if thermal shock grenade launcher is not researched. There is an option allowing to arm bombs when only one hand is empty.

Yes, I did that. What's your point?