Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.33)  (Read 97067 times)

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #840 on: April 15, 2019, 07:09:41 pm »
Btw I have found what can research 2 alive mutants simultaneously. You can use same save file, just abort the mission. Are they different mutants?

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5349
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #841 on: April 15, 2019, 08:16:00 pm »
Btw I have found what can research 2 alive mutants simultaneously. You can use same save file, just abort the mission. Are they different mutants?

Yes, two different mutants.

Code: [Select]
    research:
      - project: STR_BUOY
        assigned: 50
        spent: 50
        cost: 258
      - project: STR_MUTANT0
        assigned: 0
        spent: 0
        cost: 195
      - project: STR_MUTANT1
        assigned: 0
        spent: 0
        cost: 238

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #842 on: April 15, 2019, 08:57:03 pm »
Is it possible change the colors on mini map? Orange almost everywhere.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8739
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #843 on: April 15, 2019, 10:47:21 pm »
No, unfortunately SCANG editing is not possible.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5349
  • Aaand we're back!
    • View Profile
    • My Wiki

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8739
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website

Offline 5taras

  • Colonel
  • ****
  • Posts: 154
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #846 on: April 15, 2019, 11:58:23 pm »
Could one add an option to euthanize captured live aliens in laboratory? It's actually useful if one has live biodrones, triscenes to produce flying drones and cyclop armors.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5349
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #847 on: April 16, 2019, 12:02:55 am »
:o

Pity it's edit only.

Why is that a pity? You can add as many icons into SCANG.DAT as you want... you just can't create a SCANG-SOLAR.DAT.

Could one add an option to euthanize captured live aliens in laboratory? It's actually useful if one has live biodrones, triscenes to produce flying drones and cyclop armors.

Option is called "Retain Interrogated Aliens".
« Last Edit: April 16, 2019, 12:04:53 am by Meridian »

Offline 5taras

  • Colonel
  • ****
  • Posts: 154
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #848 on: April 16, 2019, 12:08:39 am »
Retain interrogated option?
As far as I understand interrogated aliens die during research process. But is it possible to execute aliens that are not interrogated due to the fact that they don't have anymore interesting to add?

Offline kevL

  • Colonel
  • ****
  • Posts: 250
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #849 on: April 16, 2019, 12:20:56 am »
Why is that a pity? You can add as many icons into SCANG.DAT as you want... you just can't create a SCANG-SOLAR.DAT.

add, delete, re-color, etc -- effectively "create"

it just takes more clicks ...

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5349
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #850 on: April 16, 2019, 12:35:46 am »
But is it possible to execute aliens that are not interrogated due to the fact that they don't have anymore interesting to add?

Not yet, I will add it.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8739
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #851 on: April 16, 2019, 12:41:36 am »
Why is that a pity? You can add as many icons into SCANG.DAT as you want... you just can't create a SCANG-SOLAR.DAT.

I though it meant you couldn't add new SCANGs, only replace the existing ones.
I take it I was wrong. :)

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #852 on: April 16, 2019, 03:35:41 pm »
Can't build Naval Control Center. The game says "Not enough components, check usopaedia". But article about it dose not provide necessary info or am I blind? I used info button and some values point to moletronics components. Is it correct? Can we have fix in usopedia if I'm right.
P.S.
Just found what Hunter Killers attack subs at the land, it's going to dog fight phase, sorry no screenshot. Is it bug?
« Last Edit: April 16, 2019, 04:18:20 pm by Shiroi Bara »

Offline Nord

  • Commander
  • *****
  • Posts: 894
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #853 on: April 16, 2019, 05:13:15 pm »
Can't build Naval Control Center. The game says "Not enough components, check usopaedia". But article about it dose not provide necessary info or am I blind? I used info button and some values point to moletronics components. Is it correct? Can we have fix in usopedia if I'm right.
It is in my todo list. Yes, you need plenty of them.
Quote
P.S.
Just found what Hunter Killers attack subs at the land, it's going to dog fight phase, sorry no screenshot. Is it bug?
It is how they work. OXCE limitations.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5349
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.26)
« Reply #854 on: April 16, 2019, 05:20:13 pm »
It is how they work. OXCE limitations.

It's not a limitation, it's a feature... otherwise it would be super easy to avoid being attacked.

Also... it's "flying submarines", if they can fly over land, why not attack over land :)

But I am open to suggestions if someone has a good idea...