Floating enemys around barge - it is as planned.
Yeah I didn't mean hallucinoids / ghosts etc. A lone naga guy was floating in midair in the dark (I don't think they have floating ability
)
About biodrone - now you have two options: mind control last biodrone, or research live hellcrab.
Bah. Out of luck then for now, still have no disruptors / haven't seen hellcrabs after 1 game year either.
About music: any suggestions wich one to use?
Not necessary to add any new tracks, you can just point these maps to use normal surface battlescape / underwater battlescape tracks, that would be good enough
Suggestion:
Over time you end up with absolutely crazy amounts of pulsers/pistols/blasta-rifles clips, wouldn't it make sense to have ability to dismantle them to zrbite? Especially since there isn't a foreseeable way to manufacture them youself (except the 2 other human-made sonics)
Also I stumbled upon a Disruptor cannon mod which I downloaded way back when mod portal was active, now this mod is nowhere to be found online. TFTD didn't have much standalone weaponry mods unfortunately.
While it's intended for vanilla (tested it - those weapons are
obscenely ovepowered), I got curious why the sprites for it don't work properly. They have black background, and basically overlap with everything on inventory / battlescape.
Perhaps it's for a really old OpenXCOM version? Since I have checked your sprites, the HandObs have a single *.png file with 8 sprites, while those ones are 8 *.gif sprites instead. I could try to fix it myself if it's not much of a hassle.
Update:Got another consistent crash now, on military base assault (2-stage, first with snowy landspace and lift in center and second stage in dark ruins below) when going from 1st stage to 2nd.
Attached save in this post.