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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 689480 times)

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2055 on: May 28, 2023, 07:37:34 pm »
Also, OXCE 7.9.4. included a change that removes the SWS from the craft if the ammo is incompatible with the environment. I suppose there could be a problem with this. You could try if it works with an earlier version.

ok

i will try 7.9.0

thanks for advice

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2056 on: May 28, 2023, 07:57:17 pm »
just tried oxce 7.9.3 - the same bug.


i have first delete old OpenXcomEx.exe  7.9.5 and his folders common and standard.

and then place same files fom oxce 7.9.3

then loaded my save game file.

quit a curremt mission and waiting on a globe for another generated underwater mission. the bug is still here.


Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2057 on: May 29, 2023, 08:31:33 am »
OXCE 7.9.0  works wthout this bug. all  4-tiled platforms shows correctly.

Question is - is it safe to use older OXCE 7.9.0 with savegame from newer 7.9.5?

Or start of new game on 7.9.0 is needed?

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2058 on: May 29, 2023, 10:43:43 am »
I think you can safely continue playing with OXCE 7.9.0.

I suggest you add a save file demonstrating this problem to an earlier message where you described this problem. That might make it easier for the respective folks to pinpoint the problem and fix it for good.
« Last Edit: May 29, 2023, 10:46:18 am by psavola »

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2059 on: May 29, 2023, 11:41:45 am »
Cannot provide savefile because already erased entire game with all subfolders. now started a new campaign on oxce 7.9.0 with twots 2.56

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2060 on: June 05, 2023, 06:08:36 am »
Nord,

2  minor bugs.

1) ufopedia article about sirius cult paladin appears in the beginning of the game, after capturing low level sirus cultist fanatic, not a sirius paladin


2) underwater automatic gas cannon and his ammunition is available to buy in the beginning of the game.



Offline murkhach@centrum.cz

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« Reply #2061 on: June 13, 2023, 11:51:55 pm »
Experiments with MAPs
 - designed  first level (entrance) for naga city
 - altered entry level for alien dungeon
Both levels share same map tile set and use script for sime minor variety

modification of twots is aviable on one drive  (however still need some text correctures)
 (I am going soon publish it as expansion of twots)
 https://1drv.ms/f/s!AnX8IWydjlAckwEsEPt8LnoMK00f?e=0Q9sL3

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.57)
« Reply #2062 on: June 28, 2023, 08:04:12 pm »
Version 2.57 s up.
Changelog:
- Defensive facilities are now upgradeable. Torpedo-gauss-sonic-pwt can be built on top of previous;
- A knife has been nerfed again;
- minor bugfixing;
- OXCE 7.9 compatibility;

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.57)
« Reply #2063 on: June 30, 2023, 11:27:40 am »
Nord

The bug with inability to use 4-tiled weapon platforms in POSEIDON is still present in TWOTS 2.57 and OXCE 7.9.6



In TWOTS 2.57 and OXCE 7.9.0 all 4-tiled weapon platforms in POSEIDON works fine without problems.


Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.57)
« Reply #2064 on: June 30, 2023, 08:16:59 pm »
Nord

The bug with inability to use 4-tiled weapon platforms in POSEIDON is still present in TWOTS 2.57 and OXCE 7.9.6



In TWOTS 2.57 and OXCE 7.9.0 all 4-tiled weapon platforms in POSEIDON works fine without problems.
Fixed.
Version 2.58 is up.
Changelog:
- Fixed SWS spawn for OXCE v.7.9.6 or higher.

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« Reply #2065 on: July 01, 2023, 03:58:31 pm »
Nord,
Big thanks! Большое спасибо! All previous bugs have been defeated!
I`m now on long campaign in twots, started it month ago on version 2.56 and oxce 7.9.0 on superhuman ironman. First year 2038 completed now with sonic tech available, aquatoid medic was captured, dreadnaught ship was captured, lobster commander and lobster navigator also already captured in september 2038 at base defence mission, game progress is ok. no visible critical bugs, and entire campaign looks like finishable to win полностью.

What is the question? Is it safe to update now twots 2.56 to 2.58, and oxce 7.9.0 to 7.9.6, and continue my entire campaign? or these updates may lead to a further impossibility of completing my campaign, since i have noticed some changes in file research.rul in 2.58. especially, with word "tleth" there?



Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« Reply #2066 on: July 02, 2023, 06:04:57 am »
What is the question? Is it safe to update now twots 2.56 to 2.58, and oxce 7.9.0 to 7.9.6, and continue my entire campaign? or these updates may lead to a further impossibility of completing my campaign, since i have noticed some changes in file research.rul in 2.58. especially, with word "tleth" there?

Yes. The change just deleted vanilla research STR_TLETH_ALIEN_CITY so that it won't hamper the same one defined by TWoTS. There have been no significant changes either.

Suggestion to Nord: maybe regular sonar should be upgradeable to wide array sonar? I also always replace the wide array sonar with a transmission resolver, but as they are quite different technologies, I understand that perhaps no upgrade path needs to exist there (even though I'd really like that too).

A slight bug/visual thing: type 2 prison buttons and texts are in STR_* format, not in plain text. You can see this if you right-click the HQ. Or maybe these should be provided by the engine (they are identical to the ones in alien containment) but for some reason they aren't. You can easily navigate the screen anyway, so this is not a big thing.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« Reply #2067 on: July 02, 2023, 06:31:14 pm »
Suggestion to Nord: maybe regular sonar should be upgradeable to wide array sonar?
I'm not Nord, but this will break vanilla sonar descriptions. Both sonars are different with 10% and 20% chances to detect. Using them both raise chances to 30% but building more than one each no longer raise detection chances.

Offline Juku121

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« Reply #2068 on: July 02, 2023, 07:47:39 pm »
...building more than one each no longer raise detection chances.
Er, I was under the impression that this was changed in OXCE (compared to the original, that is), and now all radars stack?
« Last Edit: July 02, 2023, 09:37:34 pm by Juku121 »

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« Reply #2069 on: July 02, 2023, 08:20:34 pm »
Oh, I have not know it yet. Well then it dependence on mod. Up to Nord. May be he add something new to change sonar mechanics.