Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.51)  (Read 424031 times)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1890 on: June 05, 2022, 06:07:39 pm »
Ok, new QoL patch (submod) live now.
Changes:
The story line and research order left unchanged but interrogating live medic now could unlock same researches as manual in lab, doing corpses or live aliens. For example: you need molectronics to be unlocked, but have no luck capture live terrorist, you can unlock it if medic tells you info about live terrorist. Same for corpses. Now you need fact of autopsy which could be obtained asking medic as well. To do not break balance I've moved biodrones and triscenes to upgraded (mid and end game) medics only. This will prevent players unlock late game researches early as normal (not enhanced) aquatoid medic's bonus. Don't forget what all medic unlocks are random and to get necessary one (for example live biodrone) you need capture them as much as possible or research rest of aliens manually to reduce amount medic's bonus aliens articles which could be shown as interrogation result.
Bug fixes:
Acid torpedoes dependencies on heavy weapons
Interrogating live paladin shows right ufopaedia article now. 
Feel free to use (not use) it. I've tested it but might missed something. Don't hesitate report about bugs too.
P.S.
Update 8.06.22
Due to multiply bugs in my minimod I temporary removes it until they will be solved. Apologizes for any inconvenience.
P.P.S.
Update 9.06.22:
All mine ideas and small QoL patches I assembled now in small mod which posted on mod portal. If interested all welcomes:
https://openxcom.mod.io/qol-for-twots
 
« Last Edit: June 09, 2022, 11:48:42 pm by Shiroi Bara »

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1891 on: June 11, 2022, 07:01:02 pm »
Hey Nord, could you please look at this cosmetic bug?

This guy wearing hard suit but game engine draw it as another armor. I don't have great experience yet to investigate myself, only have thoughts what this is something with lookVariant: 41 in save file. Not sure anyway. I'm using some mods include mine, but I think you could disable them in save file or it will loads fine just with warning. Thank you in advance.

Offline EleriumWard

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1892 on: June 23, 2022, 03:11:53 pm »
Good evening. I would just like to say thank you for creating this mod. I just finished the mod tonight, and it was a blast.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1893 on: June 23, 2022, 07:06:45 pm »
Good evening. I would just like to say thank you for creating this mod. I just finished the mod tonight, and it was a blast.
Thank you.
Hey Nord, could you please look at this cosmetic bug?

This guy wearing hard suit but game engine draw it as another armor. I don't have great experience yet to investigate myself, only have thoughts what this is something with lookVariant: 41 in save file. Not sure anyway. I'm using some mods include mine, but I think you could disable them in save file or it will loads fine just with warning. Thank you in advance.
Yes, a typo in "extrasprites.rul", thanks. Will be fixed.

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1894 on: June 25, 2022, 08:57:06 pm »
Nord,  hello and privet!

if you have a free few minutes, please answer to my question - which files i  need to use for successful game?

im prepared to start a new game in twots 2.51  on superhuman ironman (with manual savings in winrar archives sometime).

to achieve this goal i need:

1) only use your  twots 2.51 latest version?

2) or use your  twots 2.51 latest version and appliy over it newest        OXCE Extended-7.5.16-eb28defc8-2022-06-16-win64.7z     6/16/22 9:35 PM   5.68 Mib

3) or after all previous i need use  -  QoL for TWoTS for OpenXcom by Shiroi_Bara qol_for_twots_2.1.0.zip - ? is it good thing or is not approved thing from the author of mod? обобряемо? или кто?

THANKS IN ЗАРАНЕЕ ADVANCE !!!



Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1895 on: June 25, 2022, 11:44:46 pm »
Gena Krokodilov
You could use only Nord's TWoTS without mine adjustments. TWoTS has some minor bugs but winnable even without  QoL. I made my sub-mod to make game a little easier. If you goal pure clean, use pure TWoTS. If you want some little help you may use QoL sub-mod. QoL not change story line, alien attack waves and other important aspects of TWoTS, it's just adds some features to help.