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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 735323 times)

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1845 on: April 25, 2022, 03:02:08 pm »
I've noticed with both 2.50 and 2.51 (with OXCE snap from 4/4/2022) that a scout or shrimp drone shows up when "previewing" the contents of a Triton, but when going on mission they won't show up at all. A Turtle SWS does work properly. I wonder if this is an OXCE or TWoTS issue?

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1846 on: April 25, 2022, 03:14:32 pm »
The "preview" function doesn't know what mission you will go to... it shows everything on the craft.

In the mission, the forbidden drones are not deployed, for example Scout Drone cannot do underwater missions.

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1847 on: April 25, 2022, 04:13:58 pm »
The "preview" function doesn't know what mission you will go to... it shows everything on the craft.

In the mission, the forbidden drones are not deployed, for example Scout Drone cannot do underwater missions.

My bad. I tried to use an underwater onlly drone. Sending a scout drone in overland mission indeed works.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1848 on: April 26, 2022, 08:20:30 am »
Version updated. Now fixed, i hope.

Offline Fishman

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1849 on: April 27, 2022, 11:25:33 am »
Sorry for interjection, but is there a current version of tech tree somewhere? I played for a bit but couldn't really grasp some of the tech paths. I've seen some in the thread, but they are 3+ years old.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1850 on: April 27, 2022, 11:47:24 am »
Sorry for interjection, but is there a current version of tech tree somewhere? I played for a bit but couldn't really grasp some of the tech paths. I've seen some in the thread, but they are 3+ years old.

The tech tree is built into the game engine itself.

Just press Q on the geoscape and you can browse the entire tech tree.
(or middle-click on a research item in the Research GUI)

Offline Fishman

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1851 on: April 27, 2022, 12:01:30 pm »
Thanks!

Offline kevinarpe

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1852 on: April 27, 2022, 06:50:04 pm »
This is my first post here.

First, thank you to accept my GitHub pull request here: https:// github.com/MeridianOXC/OpenXcom/pull/89
(^^^ Note: Space before github.com required to post this URL.)

Second, wow... I am just blown away by OXCE+ and this mod.  The amount of effort by @Meridian, @Yankes, @Nord, and the whole community here (reporting bugs / making great suggestions) is incredible.  It must be 1000s of "people hours" of effort!  OXCE+ with this mod truly feels like a "reboot" -- a brand new game in that familiar 16-bit gaming era!

Third: I apologize in advance if this topic has already been discussed.  I tried to Google search these forums, but I could not find anything about it.

I noticed the last couple of posts were about the "Tech Tree Viewer" (Shortcut: Q).  Honestly, I struggle to remember the "Q" shortcut.  I need to look at shortcuts in UFOpedia frequently!
  • Would it be possible to add a button to the geoscape view on the right side?
  • Or: Would it be possible to add a button to the UFOpedia?
  • By default, you must *search* the available topics with at least three characters.  I found myself sometimes doing dumb things like "Search for letter 'gau[ss]' or 'son[ic]'" -- see what matches!  Is it not possible to show the full tree in the dialog?  I can understand if this feature is intentional or a memory / engine limitation.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1853 on: April 28, 2022, 10:31:57 am »
1. Would it be possible to add a button to the geoscape view on the right side?
2. Or: Would it be possible to add a button to the UFOpedia?
3. By default, you must *search* the available topics with at least three characters.  I found myself sometimes doing dumb things like "Search for letter 'gau[ss]' or 'son[ic]'" -- see what matches!  Is it not possible to show the full tree in the dialog?  I can understand if this feature is intentional or a memory / engine limitation.

1. simple answer: no, there is no more space on the screen

it is however possible to replace the existing FUNDING button with a different button that opens a new screen with 10 additional buttons (tech tree viewer button is the 2nd button from the top): https://openxcom.org/forum/index.php/topic,9506.0.html

2. same issue as in #1

3. it is possible to show everything, but in some mods there's too many items and the scrollbar breaks; also not sure for what reason would you want to see everything?

anyway for debug purposes I have added the search string SHAZAM, which shows all not yet researched topics; you can start a new game and it will show you everything (or close to everything)

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1854 on: April 28, 2022, 04:35:53 pm »
I haven't played a game with hunter killers before, so I'm wondering at strategies to deal with them (Superhuman). At 6 months or so, the aliens already had 4 bases moslty in Asia. Now almost daily alien ships wander about and often land in those colony spheres - and I can't do anything about it. It appears to be impossible to deal with hunter killers, because Moray or Barracuda with dual DUP and aqua plastic Ajax isn't enough to deal with them. I'll soon get sonic oscillator, so we'll see if that helps, but otherwise I'll have to wait for the better subs. But is it really intentional that at least with these difficulty levels, you are unable to deal with H-K's at all (until the endgame)? Or am I missing something?

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1855 on: May 03, 2022, 07:51:26 am »
Sonic Weapons Manufacturing (unlocking sonic oscillator, displacer/sonic, etc.) appears to be somewhat difficult to obtain: you require a live biodrone or triscene terrorist. After playing for 14 months, no terror missions have yet spawned with these. While lore-wise this is might be logical, the randomness of obtaining these prerequisites may make it too difficult to obtain these technologies. I think I got one base defense with biodrones, but that particular base was so badly manned and equipped that I stood no chance. Especially sonic oscillator would be very useful to have on crafts. (Edit: got a Tasoth, biodone and triscene land terror mission at the end of month 15, but it's already irrelevant as I have already obtained eveything except the jellyman treaty).

Another thing I have noticed is that I am somewhat struggling with having enough Shok launcher and Sonic Cannon ammo (and I can't manufacture them myself, due to the reason above). This may be partially due to the aliens still carrying a lot of shard guns or blasta rifles, so fewer chances to replenish ammo. Or they carry less ammo, or the consumption of ammo (partially spent cartridges) is calculated in a different manner than in vanilla TFTD. Edit: At least the "Loot screen" is difficult to understand and differs from typical item management. You don't necessarily get even the same amount of ammo as there are weapons. Are all clips discarded even if one shot is fired? Don't the aliens have spare clips (as in vanilla)? Or is there a bug that if you get the gun, it will be emptied of ammo?

I also noticed that doing a "preview" on Manta or Moray crashes the game (2022-04-04). Hammerhead, triton and poseidon works. Maybe this has something to do with crafts which are not supposed to be used for missions, only interception?

[03-05-2022_07-41-00]   [WARN]  STR_ZOMBIE_CORPSE not found in en-US
[03-05-2022_07-41-00]   [WARN]  STR_RUBBLE_2 not found in en-US
[03-05-2022_07-41-00]   [WARN]  STR_LINERCRAFT not found in en-US
[03-05-2022_07-47-29]   [FATAL] A fatal error has occurred: Segmentation fault.
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::CrossPlatform::stackTrace(void*)+0x36) [0x555eece19f66]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x477) [0x555eece1ab07]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(signalLogger(int)+0x43) [0x555eecc26713]
[03-05-2022_07-47-29]   [FATAL] /lib64/libc.so.6(+0x4ead0) [0x7f85e38caad0]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::BattlescapeGenerator::run()+0x46a) [0x555eecd5f2fa]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::CraftSoldiersState::btnPreviewClick(OpenXcom::Action*)+0x10e) [0x555eecc5a62e]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)+0x15a) [0x555eece3ea6a]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::State::handle(OpenXcom::Action*)+0x73) [0x555eecf14b43]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(OpenXcom::Game::run()+0x342) [0x555eece3aa22]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(main+0x175) [0x555eecc04325]
[03-05-2022_07-47-29]   [FATAL] /lib64/libc.so.6(__libc_start_main+0xf3) [0x7f85e38b6ca3]
[03-05-2022_07-47-29]   [FATAL] ./OpenXcomEx(_start+0x2a) [0x555eecc0af6a]
[03-05-2022_07-47-33]   [FATAL] OpenXcom has crashed: Segmentation fault.
« Last Edit: May 03, 2022, 04:06:30 pm by psavola »

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1856 on: May 03, 2022, 10:48:28 am »
I also noticed that doing a "preview" on Manta or Moray crashes the game (2022-04-04). Hammerhead, triton and poseidon works. Maybe this has something to do with crafts which are not supposed to be used for missions, only interception?

yes, will be fixed in the next OXCE release

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1857 on: May 03, 2022, 06:15:28 pm »
Please give us all full workable and finishable version of TWOTS with OXCE!

Let me explain. Me wants to start new game campaign in twots 2.51.2 with oxce 7.5.3, playing it several months of real time and win at all at superhuman ironman.

But im beware of described bugs, which can force me to start the game from zero due to uncompatable saves from older versions.

Im an superhuman ironman player, but also using periodically backup archiving that only one save game file with WINRAR, so i can save the succesful progress of the game, and also didnt want to play the play the game each time from scratch.

The Question of today is:
Can i start a new campaign today, or i need to wait some time for fixed version (seems now need fixing somethings is in OXCE).

What are you can recommend to me?
Please dont reccomend me to drink a poison!

Thanks all the modmakers for their work on OXCE and TWOTS!



Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1858 on: May 03, 2022, 06:47:26 pm »
There are always bugs in OXCE.
If you want to wait forever, I'm not going to stop you.

Offline Gena Krokodilov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.51)
« Reply #1859 on: May 03, 2022, 06:55:33 pm »
No!

Several years ago patches was produced everyday - nightlies e.t.c.

These days updates on OXC, OXCE, TWOTS,  FINAL MOD PACK dropped once in a month. All fatal and critical bugs are fixed.