Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.48)  (Read 243927 times)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1740 on: January 31, 2021, 01:49:50 pm »
Thank you. Last question. How to start controlling aliens? There are already psi fighters who can only lead to the failure of implants. What to do to take control of the aliens?
Research MC-controller. Look at tech tree.

Offline zhorov

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1741 on: January 31, 2021, 02:08:05 pm »
Research MC-controller. Look at tech tree.
Thank you.

Offline ghostknife

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1742 on: January 31, 2021, 08:18:25 pm »
I have ran into this problem before, so apolagies for repeating, but it just keeps happening and I cant get round it.
If I shoot down a sea horror very large sub the game crashes the moment my assault sub arrives and I hit the begin mission button.
Any help would be greatly appreciated.
See attached save game.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1743 on: February 01, 2021, 07:35:28 am »
I have ran into this problem before, so apolagies for repeating, but it just keeps happening and I cant get round it.
If I shoot down a sea horror very large sub the game crashes the moment my assault sub arrives and I hit the begin mission button.
Any help would be greatly appreciated.
See attached save game.
You should not be able to sunk down monsters. Maybe something with OXCE version? Normally these 'vessels' will fight to the end, until destroyed.
You can just ignore this crashsite.

Offline ghostknife

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1744 on: February 02, 2021, 01:36:11 pm »
Think I have got it sorted this time. It was an OXCE, I was not using the same version as the one that is inluded with the twots download.

Offline ghostknife

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1745 on: February 04, 2021, 10:44:34 pm »
Hi,

I have a question on the carcharadons. At one point they were a common enemy, but later in the game they dont appear any more. I have gone months without encountering any of them at all in attacks or in subs. I missed out on capturing or killing an octopus earlier in the game and now I think i need one to carry on research and I know they are associated with the carcharadons. Can I expect carcharadons / octopuses to re-appear in the game?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1746 on: February 05, 2021, 04:39:55 am »
Hi,

I have a question on the carcharadons. At one point they were a common enemy, but later in the game they dont appear any more. I have gone months without encountering any of them at all in attacks or in subs. I missed out on capturing or killing an octopus earlier in the game and now I think i need one to carry on research and I know they are associated with the carcharadons. Can I expect carcharadons / octopuses to re-appear in the game?
Yes, it is a pure random.

Offline gijoe

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Reply #1747 on: February 17, 2021, 04:33:03 pm »
Congrats, nice mob, though very difficult at the beginning... anyway, care to add the hydrogen rifle mod as of here?