Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 693909 times)

Offline vadracas

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1485 on: April 16, 2020, 11:59:41 pm »
Wait, modders and players were complaining about moving base buildings? I totally heard this story wrong.

Offline MeaslyTpod

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1486 on: April 17, 2020, 03:08:45 am »
There is a plenty of possibilities.
You're totally right!
It seems I don't have access to acid/hook/sonic/biolab, have to check tech tree, thanks!

Wait, modders and players were complaining about moving base buildings? I totally heard this story wrong.
I was somewhat confused as ufopaedia mentions rearranging buildings yet the function is actually removed.

xcomfan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1487 on: April 17, 2020, 10:20:14 am »
Nice mod thanks! "Unfortunately" there are no new toys added to play with, may i suggest to scavenge into Final Mod Pack? Also, would be nice to have a FMP version for TFTD,  merging TWoTS and the aforementioned mod? :P

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1488 on: April 17, 2020, 10:26:15 am »
What do you mean?
There is a lot of new toys.
And FMP is a compilation of dozens separate mods of different authors. X-com files is way more advanced.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1489 on: April 17, 2020, 12:33:17 pm »
Another lost run. Tasoths came to base. Haven't saw single one yet. I have no idea how to beat this game.
P.S.
Aliens throw grenades on first turn, amazing.
« Last Edit: April 17, 2020, 04:13:09 pm by Shiroi Bara »

xcomfan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1490 on: April 17, 2020, 04:53:15 pm »
What do you mean?
There is a lot of new toys.
And FMP is a compilation of dozens separate mods of different authors. X-com files is way more advanced.

I meant some new weapons for both xcom and aliens, as well as sone more crafts, at least i wish. Congrats for the mod!

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1491 on: April 17, 2020, 05:06:43 pm »
I meant some new weapons for both xcom and aliens, as well as sone more crafts, at least i wish. Congrats for the mod!

There are many new weapons for both xcom and aliens, as well as some more crafts.... wake up and stop smoking whatever it is you're smoking!

xcomfan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1492 on: April 18, 2020, 01:27:25 am »
There are many new weapons for both xcom and aliens, as well as some more crafts.... wake up and stop smoking whatever it is you're smoking!

Probably i lostvsonething..i saw as for weapon tiers:
harpoon guns--->laser--->gauss--->shard--->sonic

is that right? Firearms are used by the cult of sirius defaction so i did not consider. I though there eere a few..if any plans to have some more stuff will be considered i'd be happy, though  ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1493 on: April 18, 2020, 05:12:13 am »
Shard not lead to sonic, garpun goons lead to tier 2 human projectiles, last tier is ion-beam weapons. Plus jellymen weapons, freezer, projector, etc.

xcomfan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1494 on: April 18, 2020, 01:13:20 pm »
I was the one who added this feature/cheat in the first place... saying it was removed because of me... is ridiculous!

It was removed because of all of you, who complained endlessly about it.

I am the one who is missing this feature the most.

Oh actually i liked it too...may be at least avaiable as mod?

Offline ValeriusPaipikus

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1495 on: April 18, 2020, 01:38:26 pm »
Hi, Nord. Do you still planning to add some new major stuff to your mod like new guns, aliens and crafts?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1496 on: April 18, 2020, 06:18:05 pm »
Hi, Nord. Do you still planning to add some new major stuff to your mod like new guns, aliens and crafts?
No. I decided to count this mod as finished. Only bugfixing and minor updates when needed.

Offline ValeriusPaipikus

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1497 on: April 20, 2020, 07:48:41 am »
Crazy bug in russian translate - word "%u0441%u043F%u0435%u0441%u0438%u0430%u043B%u044C%u043D%u043E%u0439" instead of "%u0441%u043F%u0435%u0446%u0438%u0430%u043B%u044C%u043D%u043E%u0439" in description of "%u0434%u0440%u043E%u0442%u0438%u043A%u043E%u043C%u0451%u0442".
« Last Edit: April 20, 2020, 07:51:26 am by ValeriusPaipikus »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1498 on: April 20, 2020, 11:20:07 am »
Crazy bug in russian translate - word "%u0441%u043F%u0435%u0441%u0438%u0430%u043B%u044C%u043D%u043E%u0439" instead of "%u0441%u043F%u0435%u0446%u0438%u0430%u043B%u044C%u043D%u043E%u0439" in description of "%u0434%u0440%u043E%u0442%u0438%u043A%u043E%u043C%u0451%u0442".
Man, you have a PROBLEM with encoding. Do you use Mac?

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.45)
« Reply #1499 on: April 20, 2020, 02:11:03 pm »
Question - why aquatoids from landed very small HK tries MC me? Do they have Navigators, Commanders, Technicians ranks there? As far as I know only those ranks can do it. Or you allowed MC with Squad leaders too?