Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)  (Read 105130 times)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1050 on: June 25, 2019, 09:56:01 pm »
Oh, that seems I provided wrong info, sorry about that. This run is over anyway. Well if you'll fix it next patch in would be great, now the question about changing pools a little, may be moving stairs to different place or redesign it completely.
P.S.
This mod just loves me. It's wanna kill my run again. Hey aliens why not build you base just in one mile of mine HQ base next time? Why so far now?

Any suggestion what should I do, consider what I'm just building my Barracuda? Funny stuff. Save file for enthusiasts who may want play from this moment.
 
« Last Edit: June 26, 2019, 03:25:57 pm by Shiroi Bara »

Offline wolwerin

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1051 on: June 26, 2019, 04:15:28 pm »
Oh, that seems I provided wrong info, sorry about that. This run is over anyway. Well if you'll fix it next patch in would be great, now the question about changing pools a little, may be moving stairs to different place or redesign it completely.
P.S.
This mod just loves me. It's wanna kill my run again. Hey aliens why not build you base just in one mile of mine HQ base next time? Why so far now?

Any suggestion what should I do, consider what I'm just building my Barracuda? Funny stuff. Save file for enthusiasts who may want play from this moment.
As they like to do it, they did not give rest to one my base, about 7-9 times were under construction nearby. And it made it burn. :D

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1052 on: July 04, 2019, 12:39:08 am »
Got aggro medium ship which I've managed to drown just at my base. It's even shows on world map in same pixel.

And a question now - why medium ship was aggro if I never had any activity in this region until I fully build my Triton and Barracuda? What the reason of seeking  my base or my ships?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1053 on: July 04, 2019, 06:28:37 am »
What do you mean by "aggro"? Hunter-seeker? (USO, attacking your crafts?)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1054 on: July 04, 2019, 01:51:30 pm »
Yeah, Hunter Killer, but Seeker is new for me. So far I've encounter them only at bases or in strange operation when a lot of alien subs just downed in same spot and if you click on it you can see a list of USOs, usually small, medium, large and floating interceptor (very small) who protect that group. But medium stand alone was new for me. That's why I'm asking and surprising.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1055 on: July 04, 2019, 02:08:13 pm »
Ah, you have encountered an active alien cruising. Some cruising uso's can be spawned as Hunter-killers. Or not, it is random.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1056 on: July 04, 2019, 02:24:24 pm »
Ok, so it was normal. Question about research: will enhanced Navigator unlock same technologies as normal one (magnetic navigation and it's dependents) or I need both of them? So far (may be it's because Superhuman or I just got unlucky) I got no Navigators alive.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1057 on: July 04, 2019, 03:41:23 pm »
Ok, so it was normal. Question about research: will enhanced Navigator unlock same technologies as normal one (magnetic navigation and it's dependents) or I need both of them? So far (may be it's because Superhuman or I just got unlucky) I got no Navigators alive.
Yes, enchanced aquatoid will be useful just as normal.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1058 on: July 07, 2019, 09:03:44 am »
Version 2.31 is up.
Changelog:
- Fixed OXCE 5.5 incompatibilities;
- Minor balancing (bio armors, uso speed, gauss resistances, etc)
- Minor fixes (strings, inventory pics, bullet sprites, etc)

To Shiroi Bara: Door under alien containment facility enlarged.

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1059 on: July 07, 2019, 11:26:20 am »
Hi Nord,
Two things:
1. I made a cleaner version of the Bio-Drone inventory pic. It's in RGB, so you'd have to convert it to the TFTD palette (I don't have it), but there should be no other colours.
2. I see there has been no updates on Transifex since last year. Have there really been no updates?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1060 on: July 07, 2019, 01:02:51 pm »
Hi Nord,
Two things:
1. I made a cleaner version of the Bio-Drone inventory pic. It's in RGB, so you'd have to convert it to the TFTD palette (I don't have it), but there should be no other colours.
2. I see there has been no updates on Transifex since last year. Have there really been no updates?
1. thanks, can use in next update (if i find enough bugs to fix)
2. Well... i forget about Transifex completely. But updates of mod since new year contain low quantity of new texts. This update, eg , has only three grammatic errors fixed.

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1061 on: July 07, 2019, 01:42:47 pm »
OK, I uploaded the newest strings to Transifex.
I really encourage you to use the translations when they're done, people put a lot of work in these, you know.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1062 on: July 08, 2019, 10:00:27 pm »
To Shiroi Bara: Door under alien containment facility enlarged.
Thank you for you fix, but I'm done, I've failed around 100 times now. This mod too hard for me, even on easiest difficulty. Too much tilt, too many negative emotions of this game. Of course I can just not use Ironman and reload but I don't like take my moves back. It's unfair. My fault anyway. bad planing, bad tactics, bad resource usage and e.t.c. Sorry I was too rude because of my tilt and posted some stupid messages here. Gotta take a break, because I spend 4 months of real life just trying other and other like stupid mule on tiny bridge.
P.S.
Enlarged door is still 1x1 tile. Here is 2 save files for you. First geoscape with 3 bases, second is base attack mission on base number 2. And screenshot as well. Or may be it was another door?
« Last Edit: July 12, 2019, 06:21:23 pm by Shiroi Bara »

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1063 on: July 16, 2019, 09:27:20 pm »
Ok, the break is over, no more Ironman for me. Too hard. Those Ghosts can't be targeted for some unknown reason. It cost me few aquanauts already. "No viable trajectory" message pops if I try shoot them with Gas cannon. Here is screenshot and save file. I don't know bug is it or not, but I don't see any obstacles between my aquanaut and he's target.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.31)
« Reply #1064 on: July 18, 2019, 12:07:51 am »
Question: how strong are Freaks supposed to be?

On my first (well technically second) encounter with them (small landed USO, episode #109), they panicked 2-3 of my MC-Shielded guys (all 100 MC Strength) without problems and mind-controlled on the second turn.
Was I just unlucky or should I avoid them completely? :)