Is it just me or do enemies not panic at all on this map?
I just had a mission come up and decided to give it a try. 4 girls in thief suit. Stun batons, gauss pistols and grenades. 2 bottles of rum each. I didn't have a lot of infiltration gear in my base with the aircar so I made do with what I had. In retrospect I should have loaded up with stim and ayephones.
Had the church faction spawn with mostly poor gear. Pistols, shotguns, shovels, 1 or 2 plasma and laser weapons. I wanted to try stunning everyone.
It took me about 2.5 hours to complete. I had to make my way to the exits at around turn 28 because I couldn't find any enemies - it was annoying as hell. Running around in circles and checking rooms and running out of energy
![Angry >:(](https://openxcom.org/forum/Smileys/default/angry.gif)
There were 69 total enemies that spawned and I took out 54 of them but none of them panicked and I couldn't find anyone. I think whatever buff the enemies have to prevent them from panicking is way too high!
In the end I picked up 2 church reverends, 1 treasure chest, 2 occulus liberachi thingy books, a bunch of random stuff like govt papers and gems, and aborted the mission. The mission got a bit tedious and frustrating at the end, and as a smash and grab mission it doesn't really give a lot of value over other missions (like landed UFOs). I think it would help if bug hunt mode activated around turn 22? Because by that time most of your enemies are already stunned or dead and you're just trying to find the stragglers.
I might reload in geoscape and go back with a bigger and more well prepared team from my other base.
Overall I think the mission would be more interesting if there were less trashy low level mobs that don't really represent a threat, who are there just to pad out the level like cardboard, and more dangerous high quality "bosses" that you must hide from.