aliens

Author Topic: 0.5 in 2012?  (Read 36191 times)

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #45 on: December 28, 2012, 02:27:11 pm »
nice, scratch alien psi-attacking too.

Offline papamaanbeer

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Re: 0.5 in 2012?
« Reply #46 on: December 28, 2012, 08:08:39 pm »
So, this will be included in next version (after 0.5) or should block 0.5 ? If not, i guess 0.5 can still be released this year.

 my vote is on putting it in the 0.5
with the exeption of - Aliens picking up items in the battlescape.

i'm still used to aleins stop being a threat  after panicing or when they revive out of unconsciousness

Offline darkestaxe

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Re: 0.5 in 2012?
« Reply #47 on: January 16, 2013, 08:20:36 am »
Hey Devs, now that the Mayans are finished not destroying the world, and indigestible medical tricorders have officially been invented, how about we get a stable 0.5?

What the fuck Devs?

What .... The .... Fuck?

Naw I'm just kidding around. 2013s not going anywhere and last I checked the git-builds were more then fully playable.

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #48 on: January 16, 2013, 11:22:35 am »
blaster launchers prove to be elusive.

also there's far too many game-breakers to issue a release.

Offline pmprog

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Re: 0.5 in 2012?
« Reply #49 on: January 16, 2013, 12:18:39 pm »
blaster launchers prove to be elusive.
Yeah, I've not really done any more on this since we were last talking about it :( Even with my code added, they seem to prefer normal shooting "methods" over my code when the unit is visible and in line of sight. Seems to skip over all my code, and not figured out why

Offline SupSuper

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Re: 0.5 in 2012?
« Reply #50 on: January 18, 2013, 04:05:18 am »
Yeah, I've not really done any more on this since we were last talking about it :( Even with my code added, they seem to prefer normal shooting "methods" over my code when the unit is visible and in line of sight. Seems to skip over all my code, and not figured out why
Maybe that's your problem, you're making them too smart. :P Original aliens didn't care who or what was in the way, they would blaster launch anything possible even if it hit their team.

Offline pmprog

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Re: 0.5 in 2012?
« Reply #51 on: January 18, 2013, 11:13:41 am »
Well, last night on IRC, Warboy and I managed to fix up my code and we had the first AI launch of the blaster. Progress :)

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #52 on: January 18, 2013, 04:12:33 pm »
« Last Edit: January 18, 2013, 05:52:37 pm by Warboy1982 »

Offline pmprog

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Re: 0.5 in 2012?
« Reply #53 on: January 18, 2013, 05:25:54 pm »

Offline kkmic

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Re: 0.5 in 2012?
« Reply #54 on: January 18, 2013, 05:44:19 pm »
Probably the release took place already  ;D

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #55 on: January 18, 2013, 05:54:52 pm »
deleted that one because it captured my whole desktop instead of just the OXC window, modified the earlier post, uploading cropped video now, but it may take a while, because australian internet is awesome.

Offline michal

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Re: 0.5 in 2012?
« Reply #56 on: January 18, 2013, 07:20:46 pm »
Video is online now :)

Offline papamaanbeer

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Re: 0.5 in 2012?
« Reply #57 on: January 18, 2013, 07:29:47 pm »
BOOM!!!  ;D :D :( :'(

Offline AndO3131

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Re: 0.5 in 2012?
« Reply #58 on: January 18, 2013, 07:51:35 pm »
Good job ;D Now I'm waiting for more rulesets.

Offline 54x

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Re: 0.5 in 2012?
« Reply #59 on: January 19, 2013, 12:18:34 am »
Well, that marks the last time I'll capture an entire battlecruiser with a skyranger full of soldiers in personal armour with laser rifles, LOL.