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Author Topic: 0.5 in 2012?  (Read 36576 times)

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #30 on: December 04, 2012, 08:51:33 am »
it'll be close, but i think we can make it!

Offline michal

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Re: 0.5 in 2012?
« Reply #31 on: December 04, 2012, 09:05:18 am »
Would be nice christmas gift ;)

Offline Daiky

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Re: 0.5 in 2012?
« Reply #32 on: December 04, 2012, 05:42:42 pm »
So parents can put openxcom under the christmas tree for their children... o wait...no... so parents can play openxcom in their christmas holiday! :)

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #33 on: December 19, 2012, 08:15:34 pm »
yup.

Offline Mr. Quiet

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Re: 0.5 in 2012?
« Reply #34 on: December 20, 2012, 02:12:06 am »
I asked my gf to buy me OpenXcom for Christmas. She doesn't know what it is yet... >)

Offline papamaanbeer

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Re: 0.5 in 2012?
« Reply #35 on: December 21, 2012, 08:03:33 pm »
I asked my gf to buy me OpenXcom for Christmas. She doesn't know what it is yet... >)
she will when you be spemding more time on openxcom end less time with her,...
(i remenber playing till the next morning ad being surprised that so much time had passed,... o s**t now how am i supossed to get some sleep in)

Offline Mr. Quiet

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Re: 0.5 in 2012?
« Reply #36 on: December 24, 2012, 02:16:36 am »
she will when you be spemding more time on openxcom end less time with her,...
(i remenber playing till the next morning ad being surprised that so much time had passed,... o s**t now how am i supossed to get some sleep in)
Lol :)

Offline SupSuper

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Re: 0.5 in 2012?
« Reply #37 on: December 26, 2012, 07:14:45 pm »
So what's the progress on this?

Kinda funny to be the one asking this time around. :P

Offline Warboy1982

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Re: 0.5 in 2012?
« Reply #38 on: December 26, 2012, 07:18:47 pm »
tbh, i think we're there. i'm only chasing bugs here and there, tweaking things. the only 4 "features" we're missing right now are:

- Aliens picking up items in the battlescape.
- Aliens using mind control against XCom units.
- Aliens using Blaster Launchers.
- TU penalties for weight vs strength.

Offline Mr. Quiet

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Re: 0.5 in 2012?
« Reply #39 on: December 27, 2012, 01:04:41 am »
Woohoo!! 8) You're doing God's work Warboy~!

Offline luke83

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Re: 0.5 in 2012?
« Reply #40 on: December 27, 2012, 04:09:54 am »
Woohoo!! 8) You're doing God's work Warboy~!

As a Christian i should be a little offend by hearing that blasphemy , but since its about Openxcom i will let it slide  :P.

Offline Mr. Quiet

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Re: 0.5 in 2012?
« Reply #41 on: December 27, 2012, 06:22:08 am »
As a Christian i should be a little offend by hearing that blasphemy , but since its about Openxcom i will let it slide  :P.

Oh.. I'm Buddhist.

Offline luke83

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Re: 0.5 in 2012?
« Reply #42 on: December 27, 2012, 07:01:45 am »
Oh.. I'm Buddhist.

Such a refreshing change from all the Extremist Atheist i normally find on the net :D 

Offline michal

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Re: 0.5 in 2012?
« Reply #43 on: December 27, 2012, 09:09:21 am »
tbh, i think we're there. i'm only chasing bugs here and there, tweaking things. the only 4 "features" we're missing right now are:

- Aliens picking up items in the battlescape.
- Aliens using mind control against XCom units.
- Aliens using Blaster Launchers.
- TU penalties for weight vs strength.

So, this will be included in next version (after 0.5) or should block 0.5 ? If not, i guess 0.5 can still be released this year.

Offline Daiky

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Re: 0.5 in 2012?
« Reply #44 on: December 28, 2012, 12:27:29 pm »
- TU penalties for weight vs strength.
this one's done now