Author Topic: startingConditions questions  (Read 2186 times)

Offline NeoWorm

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startingConditions questions
« on: June 19, 2017, 01:17:08 am »
I kinda want to make a zero content mod that only adds advanced features of OCXE+ to base game as starting point for other mods. Rigth now I found that you can limit the equipment for different types of missions in startingConditions sections so I wanted to finally put a hard limit on equipment you can bring to Cydonia (only power or flying armor, no AP weapons etc...). But finding any documentations concerning how to work with it is kinda hard around here. Can you point me to the post concering this section?


Offline NeoWorm

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Re: startingConditions questions
« Reply #2 on: June 20, 2017, 12:14:03 am »
Thanks