Editing LIGHTNING
Squaddies do not spawn on ground level
I just discovered these forums and download for OPENXCOM.
What a marvelous achievement to tweak XCOM the way we individually like!
I'd like to edit the LIGHTNING, a beautiful craft
With 1 HWP tank is all it needs, fine otherwise, I think.
This I've been fiddling with it since original Xcom under XCOMUTIL, but odd results as some soldiers spawned outside.
I would like to create space for a "pod" on the ground level
(similar to this mod except only 1 such area )
https://openxcom.org/forum/index.php?topic=3204.0--where the 4 square platform is on the ground and
--either 1 tank or 4 squaddies are positioned.
--3 sides are walled off and it is more like a "pod" attached to the lightning. If a tank is in there it will be able to drive out.
In mapview I create the drop pod underneath the LIGHTNING using 4 squares from its floor tiles.
delete corresponding four floor tiles out of Lightning interior
(looks slick that way lower wall visible, also creates alternate exit)
Wall off 3 sides of lower platform using walls from LIGHTNING
Go int CRAFTS.rmp and insure positions are correctly added using "0" for ground level
ie
- [7, 3,1, 4]
- [7, 2, 1, 4]
- [8, 3,1, 4]
- [8, 2, 1, 4]
to
- [7, 3,0, 4]
- [7, 2, 0, 4]
- [8, 3,0, 4]
- [8, 2, 0, 4]
Other soldiers still on level 2.
LIGHTNING Shows up on tactical map
However all soldiers with 0 disappear, they do not spawn at all
AIf I change some soldiers to "1" placed over the open pod area hoping they will drop into place, they do not spawn at all
If I change some soldiers to "2" they spawn in corresponding tile of roof of LIGHTNING (level 3) with no problem.
However they do not spawn ANYWHERE on ground level,
What might be wrong?