I'd rather like to have some new missions, where you paradrop to the site instead of landing and can't carry either armours or heavy weapons (but rifles are okay). I don't have good ideas though - suggestions appreciated.
Maybe you could add something like a base in some crater.
Maybe some faction wants to make a volcano active to appease some god/destroy a city/make a really big smoke signal for our new alien overlords.
You could also go the "Lost Valley" route with lots of strange lifeforms/dinosaurs/etc.
Maybe a government has lost contact to a research team and you have to get them out revealing some sort of sub plot.
Or some unnamed official from Xcom had to crash land in an active war zone and you have to extract that person.
Here is a list of wars that happened or started in the 1990s:
https://en.wikipedia.org/wiki/List_of_wars_1990%E2%80%932002One of your randomly chosen soldiers was on vacation and finds him/herself kidnapped.
All of these could be some sort of mini campaign with several levels.
From a gameplay perspective it would add several things.
When going with the secret route, you would first have to investigate. Maybe you could give dossiers some new meaning with this.
The missions themselves would be some sort of endurance match.
You would have to carefully choose the loadout and then be economical over the mission/levels.
You would also need to scavange whatever you find.
Depending on what scenario is chosen the player would also have some new enemies to fight.
When the mission is complete you could get an artifact or money, decrease a faction's influence, increase Xcom's standing with a nation.
I... I don't know man. I'm just throwing ideas here.
The address you once gave for people to donate does not work btw.