Author Topic: New text strings  (Read 35064 times)

Offline SupSuper

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Re: New text strings
« Reply #30 on: April 24, 2013, 03:23:59 am »
New strings to accommodate translators. They have already been added to every language file but might need reviewing:

Quote
STR_HAS_GONE_BERSERK_MALE
STR_HAS_GONE_BERSERK_FEMALE
STR_HAS_PANICKED_MALE
STR_HAS_PANICKED_FEMALE
STR_HAS_BECOME_UNCONSCIOUS_MALE
STR_HAS_BECOME_UNCONSCIOUS_FEMALE
STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE
STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE
STR_HAS_BEEN_KILLED_MALE
STR_HAS_BEEN_KILLED_FEMALE
STR_DELETE_UNSUCCESSFUL
« Last Edit: April 24, 2013, 09:53:00 am by SupSuper »

Offline Warboy1982

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Re: New text strings
« Reply #31 on: May 15, 2013, 01:55:40 pm »
Hythlodaeus brought up a good point on IRC: Would now be a good time to issue a formal request for some TFTD translations?

Offline SupSuper

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Re: New text strings
« Reply #32 on: May 15, 2013, 03:51:12 pm »
I'd have to convert them to the proper format first. :P

Offline xracer

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Re: New text strings
« Reply #33 on: May 15, 2013, 06:08:48 pm »
and i thought i was done with this thing!!!

Offline Warboy1982

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Re: New text strings
« Reply #34 on: June 06, 2013, 01:43:30 pm »
Quote
STR_NOT_ENOUGH_SPACE
STR_WEAPONSELFDESTRUCTION
STR_WEAPONSELFDESTRUCTION_DESC
STR_ARROWS
STR_FULL

Offline radius75

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Re: New text strings
« Reply #35 on: July 21, 2013, 11:03:30 pm »
Probably all new strings (not reported yet).

Quote
STR_RESEARCHEDITEMSWILLSPENT
STR_RESEARCHEDITEMSWILLSPENT_DESC
STR_ALIENCONTAINMENTLIMITENFORCED
STR_ALIENCONTAINMENTLIMITENFORCED_DESC
STR_SACK
STR_CANCEL_PROJECT
STR_TIME_UNITS_RESERVED_FOR_KNEELING
STR_TUS_RESERVED_FOR_KNEELING_AND_FIRING
STR_RESERVE_TUS_FOR_KNEEL
STR_EXPEND_ALL_TIME_UNITS
STR_CENTER_ON_ENEMY_10
STR_ANYTIMEPSITRAINING
STR_ANYTIMEPSITRAINING_DESC
STR_QUICK_SAVE
STR_QUICK_LOAD
STR_AUTOSAVE
STR_AUTOSAVE_DESC
STR_SAVE_VOXEL_VIEW
STR_BATTLENEWPREVIEWPATH
STR_BATTLENEWPREVIEWPATH_DESC
STR_ABORT_MISSION_QUESTION

Quote
STR_WEAPONSELFDESTRUCTION
« Last Edit: July 29, 2013, 06:55:39 pm by radius75 »

Offline SupSuper

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Re: New text strings
« Reply #36 on: August 22, 2013, 10:23:35 pm »
Added/revised strings:
Quote
STR_UNIT_LEVEL_ABOVE
STR_UNIT_LEVEL_BELOW
STR_PREVIOUS_UNIT
STR_NEXT_UNIT
STR_DESELECT_UNIT
STR_MULTI_LEVEL_VIEW

Offline Hythlodaeus

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Re: New text strings
« Reply #37 on: September 22, 2013, 02:53:19 am »
At this point I think we should insert 3 new text strings for the following events:

"The construction of X at Y has been completed" -> specifically for when notifying the player when the construction of a base installation is done. Currently the game uses "The production of" for both items and installations, which can lead to some translation problems. Having a separate string for constructions would look better and would be more explicit for first time players.

"Equip Soldiers" -> the new feature that allows equipping soldiers in the base menu is currently accessed by a button named "Inventory", after the battlescape button of the same name, which I feel it isn't explicit enough. It would perhaps be better to have a separate string for it, something like "Equip Soldiers".

"Explosive Primed for X turns" -> a new feature displays an alarm message, every time a grenade is primed. This message is using the "Grenade is already primed!" text which is originally used whenever the player attempts to move a primed grenade in the soldier inventory screen. Because the "already" doesn't fit in this context, and because there are other explosives aside from grenades in the game (namely the High Explosive), I propose the addition of a new string for this event's message, which also indicates the amount of turns selected on the timer. Something like "Explosive Primed for X turns" would do good.

Offline moriarty

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Re: New text strings
« Reply #38 on: October 11, 2013, 10:49:59 pm »
just came across "STR_COMMITTED", which was translated rather weirdly in the german localization strings as "einsatzfreudig" (which literally/approximately translates as "enthusiastic for missions"), and now I was trying to find out what it is being used for. I couldn't find the string name within the github master branch outside of the language files, though, so now I was wondering: a) is it used at all? and b) what was it supposed to be?

Offline SupSuper

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Re: New text strings
« Reply #39 on: October 11, 2013, 10:59:09 pm »
just came across "STR_COMMITTED", which was translated rather weirdly in the german localization strings as "einsatzfreudig" (which literally/approximately translates as "enthusiastic for missions"), and now I was trying to find out what it is being used for. I couldn't find the string name within the github master branch outside of the language files, though, so now I was wondering: a) is it used at all? and b) what was it supposed to be?
Doesn't seem to be used in the original. If I had to guess, it was some kind of relations indicator:
STR_HOSTILE: "HOSTILE"
STR_NEUTRAL: "NEUTRAL"
STR_FRIENDLY: "FRIENDLY"
STR_COMMITTED: "COMMITTED"

Offline moriarty

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Re: New text strings
« Reply #40 on: October 11, 2013, 11:06:39 pm »
so "committed" as in "committed to the cause"? on the same line as "loyal" or "allied"? or do I get that wrong?

Offline SupSuper

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Re: New text strings
« Reply #41 on: October 12, 2013, 08:26:01 am »
I think you're correct.

Offline moriarty

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Re: New text strings
« Reply #42 on: October 12, 2013, 11:24:37 am »
you know what, I thought of this a little more, and I believe that this is a remnant of the complex diplomatic system that was planned initially, then scrapped (for lack of time and money) and then much later used for apoc.

My best guess is that these strings

Code: [Select]
STR_HOSTILE: "HOSTILE"
STR_NEUTRAL: "NEUTRAL"
STR_FRIENDLY: "FRIENDLY"
STR_COMMITTED: "COMMITTED"

were used to describe the diplomatic state of the funding nations, depending on their level of pissed-off-ness ;), with the last of them meaning that the nation had signed a pact with the aliens. Do you think that's possible? In that case, I will translate it as "paktiert" for the german version, because I think these strings might be used by people in the near future. (people that create a total conversion involving more lateral diplomatics, like wars for example... :)

Offline Warboy1982

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Re: New text strings
« Reply #43 on: October 21, 2013, 04:48:17 pm »
STR_MAXFRAMESKIP
STR_MAXFRAMESKIP_DESC

should be pretty self-explanatory.
they go in advanced options.

Offline SupSuper

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Re: New text strings
« Reply #44 on: October 21, 2013, 07:22:55 pm »
I don't think it's necessary to keep posting updates here since GetLocalization does that, unless you got a pretty good explanation I guess. :P