Author Topic: Ryskeliinis sprites  (Read 64992 times)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Ryskeliinis sprites
« Reply #75 on: June 14, 2013, 11:46:25 pm »
Nice turret, would love to see your take on a alien version ( especially since i try coming up with a design i liked last night and failed ).

Also the flying suit Spread animation is best i think.

Offline Ryskeliini

  • Captain
  • ***
  • Posts: 84
    • View Profile
Re: Ryskeliinis sprites
« Reply #76 on: June 15, 2013, 12:02:08 am »
somehow i noticed ppl wuould like the spread one... and its hardest to make ( making single particle to fly animated correctly) but iits duable...
i also thought about alien sentry but then, how AI would would act dropiing them in the scenatio is a another thing..still bending. but if ppl like the spread one,im willing to give it 6 frames for proper look each side.
« Last Edit: June 15, 2013, 11:40:34 am by Ryskeliini »

Offline Hythlodaeus

  • Colonel
  • ****
  • Posts: 276
    • View Profile
Re: Ryskeliinis sprites
« Reply #77 on: June 15, 2013, 03:40:33 pm »
The thing about the effect is that it has to match the hovering "woowoowoowoo" sound effect, so maybe it should a little more energy waves, and a little less like flames. So far, the spread and the pulsating effects seem to be the most adequate for that.

Volutar

  • Guest
Re: Ryskeliinis sprites
« Reply #78 on: June 15, 2013, 06:56:14 pm »
 I thought flying suites are not about jet engines at all. I thought it's about antigravity caused by elerium used to build one. It can hang in the air infenitely long time, and there are no (extra) fuel canisters.

Offline Hythlodaeus

  • Colonel
  • ****
  • Posts: 276
    • View Profile
Re: Ryskeliinis sprites
« Reply #79 on: June 15, 2013, 09:22:17 pm »
I thought flying suites are not about jet engines at all. I thought it's about antigravity caused by elerium used to build one. It can hang in the air infenitely long time, and there are no (extra) fuel canisters.

I completely agree, hence why I would prefer an effect similar to the cyberdisc and HWP "energy shower". It looks truly alien, and it gives a sensation of hovering. The jet flames is one of the things that truly pissed me off in the 2012 XCOM: EU title.

Offline mercy

  • Colonel
  • ****
  • Posts: 341
    • View Profile
Re: Ryskeliinis sprites
« Reply #80 on: June 16, 2013, 12:19:40 am »
I completely agree, hence why I would prefer an effect similar to the cyberdisc and HWP "energy shower". It looks truly alien, and it gives a sensation of hovering. The jet flames is one of the things that truly pissed me off in the 2012 XCOM: EU title.

Ditto. In XCOM EU devs made super-stupid decision to make the horrible hover-rocket-jet crap flying suit. Flight fuel???!! Aarrgh..

Offline Ryskeliini

  • Captain
  • ***
  • Posts: 84
    • View Profile
Re: Ryskeliinis sprites
« Reply #81 on: June 18, 2013, 05:21:04 pm »
Ok, this is best i came up with flying suit animation. For me now it looks like its "hovering"  instead of bursting towards something, like the last ones... others would been good for movement animation, but since flying suit needs to be still ...this is prolly for the best.

Includes:
-Legs "wavy" hover particles (in every direction)
-Torsos backside ..gah brainfreeze,engines? ..animations, small pulsating ones. (in directions if looked into keypad 4,7,8,9,6. 1,2,3 wasnt needed imo since you cant see flying suits back.
-preview animations.
-horrid explanotary image.

have fun   ::)


Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Ryskeliinis sprites
« Reply #82 on: June 18, 2013, 06:03:23 pm »
This are awesome!!! finally we can say hey, the soldier actually has a jet pack!!! and not just floating :)

Offline mercy

  • Colonel
  • ****
  • Posts: 341
    • View Profile
Re: Ryskeliinis sprites
« Reply #83 on: June 19, 2013, 09:23:36 pm »
Beautiful work! You have refreshed the whole XCOM graphics concept with this new representation.

Offline MKSheppard

  • Colonel
  • ****
  • Posts: 249
    • View Profile
Re: Ryskeliinis sprites
« Reply #84 on: October 24, 2013, 07:12:19 am »
Do you have the raw image file for the Elerium Chip? It'd be awfully useful!

Offline Ryskeliini

  • Captain
  • ***
  • Posts: 84
    • View Profile
Re: Ryskeliinis sprites
« Reply #85 on: October 24, 2013, 11:00:56 am »
Sure, catch!

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: Ryskeliinis sprites
« Reply #86 on: October 02, 2019, 07:56:47 am »
Does anyone have the "Sectoids Retarded Cousin" files archived?


Unfortunately the link to the file in the original post appears to be dead.

Sectoids Retarded Cousin, just for lulz

https://www5.zippyshare.com/v/65008454/file.html

feat. Battlescape anims & corpse, inventory corpse.

This is just a simple edit for the sectoid... at the weekend when i was bit drunk  i had this vision of this little abomination sectoid.. retarded cousin of sectoids. just really had to make this for the laughs. Use freely in your mods if needed. (it can always be something else than retarded cousin, maybe a sectoid without a suit or lower intelligent sectoid, your choise.)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Ryskeliinis sprites
« Reply #87 on: October 02, 2019, 08:11:24 am »
Yes, they should still be on my old Mod site, let me look and get back to you.

SEE HERE:
http://openxcommods.weebly.com/downloads11.html

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: Ryskeliinis sprites
« Reply #88 on: October 02, 2019, 08:24:34 am »
Thank you very much. ^_^