aliens

Author Topic: Ryskeliinis sprites  (Read 64977 times)

Offline moriarty

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Re: new sprites and ideas... also request.
« Reply #15 on: August 23, 2012, 08:23:24 pm »
take a look at my list files here (or, as a direct link, here)

"000" is facing towards the screen (or "down"), and "007" is facing away from the screen (or "up"), so the hands facing "down" are:
xcom_0232 right arm (one-handed weapon)
xcom_0240 left arm (two-handed weapon)
xcom_0248 right arm (two-handed weapon)
xcom_0256 right arm (firing weapon)

and the hands facing "up" are 239, 247, 255 and 263, respectively

Offline Ryskeliini

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Re: new sprites and ideas... also request.
« Reply #16 on: August 23, 2012, 08:53:19 pm »
thanks, very helpful  :) . so far iv done the:

- battlescape animation sprites
- dead sprite on the battlescape
- dead soldier sprite in inventory screen.

ill finish this tomorrow, if i can find the inventory soldier image somewhere so i can edit it to look more like soldier using combat suit... didnt find it yet in my ufo folder, but guess its somewhere there. hopefully its still in pck format :p ..till tomorrow.

Offline moriarty

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Re: new sprites and ideas... also request.
« Reply #17 on: August 23, 2012, 08:56:25 pm »
inventory image is in DATA\UFOGRAPH, and called xcom_0.spk (comes with xcom_0.tab). pckview should be able to display it, although I did have some trouble re-saving it. that's where I started using bb_tools for real :)

the .spk file is basically a .pck file, but there are small differences... the UFOPaedia site knows more about it :)

Offline Ryskeliini

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #18 on: August 24, 2012, 05:08:59 pm »
update at front page.

Offline moriarty

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #19 on: August 24, 2012, 09:42:24 pm »
nice :)

one thing, though: the "inventory corpse sprite" is too... corpse-like. too much blood. not because I don't like blood and gore, but because that same image is used regardless of whether the soldier is dead or simply unconscious! so this one looks too...dead. :)

Offline luke83

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #20 on: August 25, 2012, 12:51:34 am »
These look awesome mate, really good work.

Offline Ryskeliini

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #21 on: August 27, 2012, 05:18:21 pm »
glad that you like it, tho im not quite pleased with the inventory dolls, i quite much rushed it due the time. i might someday redo the dolls chest part.

and you can always edit the "corpse" for your liking ,its a just couple mins job to edit the blood pixels out :)... next time making a xcom/alien shouldnt take time since this was very educating..educative..eduvcx.. (is that even a word?). Next i think ill try something easier, like making a alien sprite or something... i have something in mind, but meanwhile i tried making something experimental sprites... note this is just a test.

Volutar

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #22 on: August 27, 2012, 07:07:02 pm »
Those  sprites reminds me (not to mention bioshock) good old laser squad. There was specific graphics with something similar to those.

Offline Ryskeliini

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #23 on: August 27, 2012, 07:18:05 pm »
oh, never played laser squad, tho iv heard of it. if i remember right it was only multiplayer via email or something? ... anyways ,update at the front page,... theres something retarded...

Offline moriarty

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #24 on: August 27, 2012, 07:26:25 pm »
oh my. looks like a pink alien Kenny. "OMG, they killed..." - should come with a new death scream, plus rats rushing in to gnaw at the corpse as part of the dying animation :)

Volutar

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #25 on: August 27, 2012, 08:03:05 pm »

Offline Ryskeliini

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #26 on: August 30, 2012, 05:10:53 pm »
Btw, has anyone tried these sprites in openxcom? Just asking 'cos mine still isnt working, all i can see is levitating weapons flying above ground and all the sprites missing ;P ... strange. Still works in orginal Xcom.... gahh what causes this heresy!

edit: atleast i can see the inventory/battlescape corpse in openxcom

Offline luke83

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #27 on: August 30, 2012, 10:17:30 pm »
i will try this weekend now that i know about the import entire BMP awt option :P

Offline luke83

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #28 on: September 01, 2012, 02:00:26 pm »
Your sprites in Openxcom

I also uploaded my file to your page
https://openxcommods.weebly.com/downloads2.html

FYI: I did not do anything different to your sprites , I only imported them and they worked.

Volutar

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Re: new sprites and ide.. Cmbtsuit released.
« Reply #29 on: September 01, 2012, 06:08:25 pm »
320x200 upscaled 10 times? awww....