Although Piratez Extended offers more variety than any game I ever played (and it is not even finished yet), I sometimes become bored, playing the same mission over and over again. This is especially bothersome when it clear to me, that the opponent has no chance to win and a very low chance of even injuring your gals. And gathering the amount of resources needed for the final mission and keeping up your standing gets grindy.
The surrender mechanic is an outstanding feature, helps a lot and fits the lore very good. Still, I sometimes wish for an auto-resolve mechanic. Then I think about the ways auto-resolve is implemented in other games a very few good examples come to mind. Most often every unit's capabilities are represented by one value, completely ignoring the interaction between units and their strength and weaknesses in different scenarios and against different enemies. One of the better examples that comes to mind is the newest Master of Orion, which apparently uses some kind of actual simulation. I am not really qualified to judge, but it seems to me an unreasonable amount of work to implement such a feature for OpenXcom, that might not even work out as desired.
Nevertheless, I wondered if there are other approaches to solve this issue. I thought that maybe an extended surrender was feasible. For example, if you have won a mission type several times without losses, all enemies surrender immediately. Or - I think especially fitting for Piratez - if you are infamous enough, some missions start by the opponents offering you a lump of cash if you just leave them alone.