Author Topic: Flak tank firing sound  (Read 8203 times)

Offline Starving Poet

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Re: Flak tank firing sound
« Reply #15 on: May 16, 2017, 03:32:14 pm »
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Is it worth a thought to give weapons with 1-shot-per-turn (all firemodes) the TFTD formula?
My thought behind that is the sole reason to make things like super-slow sniper rifles and the portable lascannon feel satisfying and reliable for the high TU usage.
Nothing more frustrating to shot a humanist stormtrooper in the back with a lascannon (nuclear ammo) for 0 damage.

Yeah,  always bothered me that the portable lascannon rolled 0 (seemingly all the time).

That why I really like the mag rocket.  I might only be able to fire it every other turn,  but it always does damage. 


Offline Ethereal_Medic

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Re: Flak tank firing sound
« Reply #16 on: May 16, 2017, 03:58:10 pm »
Yeah,  always bothered me that the portable lascannon rolled 0 (seemingly all the time).

That why I really like the mag rocket.  I might only be able to fire it every other turn,  but it always does damage.

It always does damage, that's the point. Very slow weaponry should offer at least that for spending 70%+ TU for a shot.