With both Firepits and GasTraps, the hidden bombs can be spotted using the mini-map. This makes it possible for the player to navigate through them to some degree.
To some degree
Try navigate through those 'traps' by using the vents or the sewers. You'll get hurt/stunned 100% of a time due to narrow passage ways.
Base Defense needs some work @ some day since RNG for unit deploys and missing feedback for the player where on the map the suicide flashbanger with a primed barrelbomb will spawn makes my experience with Hideout Defense a very bad time.
Every enemy faction spawns with a full arsenal of plasma weapons (1-shots your gals until decent armor available) and with a full set of "terror units".
They frequently use the sewers and taking
ages to move to the next ladder and the player can't climb down into the sewer himself or garantees a situation where your hand fails to kill the foe with a reactionshot while his gun garantees a kill. The cost of TU's to move is too high. You can barely affort to move 2 tiles or run out of TU's for 2x snapshot.
Following Factions shouldn't be allowed to field plasma-weaponry
at any stage in the game. Dark Ones, Humanists, Mercs, Provincial Govt., Raiders and Spartans.
All 'true' plasma weapons should be assigned to no one else than Academy, Traders, Church and Star Gods.
All other factions need thier own set of weapons to stop situations where
Minor Factions kick your ass with weapons they never had access to before.
Only trusted personal with deep connections to the star gods should have the gift of using plasma weaponry and not a bunch of Raiders, Spartans and Nazis having these toys.
The guns are voodoo-locked so how are those goons able to fire them? Most of them can't even use proper laser guns but crackdown your turf with plasma scorchers and blaster launchers?!
In other news:
High-tech weaponry for those minor factions while fighting a crashsite cruiser/heavy gunship and other stuff can sport plasma weaponry and microwave cookers because:
If the player can shot down a cruiser/hv. gunship he will have the tools to fight the upcomming battle
but a crackdown is something a player can't influence unless he has the technology to shotdown the sentry/fighter and rolls a 20 to avoid been spotted anywayPlz fix OR give us
real defensive base-buildings to fight the plasma-ownage and RNG-Unitdeploy. Samsites and flak-cannons could have a secondary usage for hideout defense other than failing to gundown assault-transporters and boarding torpedos.