Author Topic: The Endless war, A total conversion for Openxcom.  (Read 95054 times)

Offline Yataka Shimaoka

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Re: The Endless war, A total conversion for Openxcom.
« Reply #60 on: November 27, 2017, 02:12:18 pm »
Don't worry, I'm quite lost with the items, and low cash forbids me to explore the stuffs

Offline alinare

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Offline HT

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Re: The Endless war, A total conversion for Openxcom.
« Reply #62 on: December 01, 2017, 08:46:50 pm »
Don't worry, I'm quite lost with the items, and low cash forbids me to explore the stuffs

Can you provide a more detailed explanation at least? How is the game, how hard is it, all of that.

Offline Yataka Shimaoka

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Re: The Endless war, A total conversion for Openxcom.
« Reply #63 on: December 02, 2017, 05:14:08 am »
All I can say is that this mod (its not a game!) is awesome, but too much micromanagement can kill you if you don't know what you are doing. Stick with the UFOPAEDIA, the info there will help you know what's useful for you, and what is not. To say, this mod is WAAY too hard, even a vet won't be finishing this mod within a month (Vanilla only takes few days).

Offline alinare

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Re: The Endless war, A total conversion for Openxcom.
« Reply #64 on: December 02, 2017, 10:11:19 pm »
Hello:
The merit is of Dioxine, for having aroused in me, the firm desire to create something inspired by his wonderful mod, which is also my gratitude and small tribute to this community. Thank you all.

Offline NebulaM78

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Re: The Endless war, A total conversion for Openxcom.
« Reply #65 on: December 05, 2017, 03:20:08 am »
Hello:
The merit is of Dioxine, for having aroused in me, the firm desire to create something inspired by his wonderful mod, which is also my gratitude and small tribute to this community. Thank you all.

Haha, dude, you might wanna rephrase that. I don't think Dioxine 'having aroused' in you is something you should be announcing. Great mod, by the way.

Offline alinare

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Re: The Endless war, A total conversion for Openxcom.
« Reply #66 on: December 05, 2017, 10:30:06 pm »
Well, I've exaggerated a bit, I admit, but I've been with this mod for more than three years, and play with Piratez, and some mods more incidentally, prompted me to try.

Offline alinare

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Re: The Endless war, A total conversion for Openxcom.
« Reply #67 on: December 11, 2017, 12:47:02 am »

Offline Yataka Shimaoka

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Re: The Endless war, A total conversion for Openxcom.
« Reply #68 on: December 24, 2017, 02:04:11 pm »
FUKKIN HELL!! Finally managed to finish this  mod, after 5 months of non stop gaming!

I can now safely say that the Mod is really way too hard, the early game enemies and early game funds dilemma ca really throw someone off the mod. So far this Mod has already beaten Hellrazor's Hardmode Expansion in terms of difficulty and content.

I would suggest on nerfing the difficulty a lot since I, myself a veteran to xcom, cant even manage to beat it in just a month because of the monstrous difficulty, the easy one already feels like 10X superhuman difficulty

Offline HT

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Re: The Endless war, A total conversion for Openxcom.
« Reply #69 on: December 24, 2017, 06:53:50 pm »
So, you finally completed the mod? Excellent! Can you give us a few details about your experience then? Both for me and the others. I remember testing it and finding an staggering amount of research choices, including magic, somehow.

Offline alinare

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Re: The Endless war, A total conversion for Openxcom.
« Reply #70 on: January 01, 2018, 06:10:33 pm »
Hello:
New version available.
Happy New Year to all.


http://www.mediafire.com/file/batacmgftgqepre/The_endless_war_v.1.12.rar

Offline alinare

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Offline alinare

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Offline The Think Tank

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Re: The Endless war, A total conversion for Openxcom.
« Reply #73 on: February 08, 2018, 06:05:42 am »
Great to see new versions coming out consistently. Is there any chance though that you could offer a brief synopsis of the changes with each new iteration?

Offline alinare

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Re: The Endless war, A total conversion for Openxcom.
« Reply #74 on: February 08, 2018, 10:22:53 pm »
Hello:
Agree. I promise to include a list of the changes in the next version. My apologies for not having done it before.