I get a "Segmentation fault" (+crash) error when I abort to get to the 2nd stage of a 2-stages mission.
I'm using OXCE+ (but it does not mean the issue is related to OXCE+ stuff).
The crash happens specifically when aborting the 1st stage with soldiers on the target exit zone (to get to the 2nd stage with those soldiers).
Both missions by themselves are playable in Quick Battle mode, so the maps, terrain, itemSets, and deployment data, should be ok.
Any idea?
- type: STR_ALIEN_GATE_LANDING # 1st stage
data:
[...]
width: 40
length: 40
height: 5
terrains:
- U_PLANET
shade: 8
markerName: STR_ALIEN_GATE
markerIcon: 7
genMission:
STR_ALIEN_RETALIATION: 15
STR_ALIEN_RAID_SMALL: 20
STR_ALIEN_RAID_MEDIUM: 15
STR_ALIEN_RAID_LARGE: 15
STR_ALIEN_SUBVERSION: 15
STR_ALIEN_SUPPLY: 20
genMissionFreq: 3
alienBase: true # this is only to tell new battle mode what to do with this deployment
nextStage: STR_ALIEN_GATE_ASSAULT
briefing:
textOffset: -16
title: STR_ALIEN_GATE_MISSION
desc: STR_ALIEN_GATE_LANDING_BRIEFING
background: BACK01.SCR
showTarget: false
points: 5
- type: STR_ALIEN_GATE_ASSAULT # 2nd stage
data:
[...]
width: 50
length: 50
height: 5
terrains:
- U_BUILDING
shade: 15
script: U_BUILDING
briefing:
textOffset: -16
title: STR_ALIEN_GATE_MISSION
desc: STR_ALIEN_GATE_ASSAULT_BRIEFING
background: BACK01.SCR
showTarget: false
objectiveType: 40 # I have a item and a tile with specialType: 40
alienBase: true # this is only to tell new battle mode what to do with this deployment
objectiveComplete: [STR_ALIEN_GATE_CONTROL_DESTROYED, 1000]
objectivePopup: STR_CONTROL_CENTER_DESTROYED