Hello,
I have created a little ruleset that mimicks Stack Armor Production from UfoExtender.
What does it change:
- Decreases manufacturing time of Power Suit and Flying suit (to 400h, and 600h) respectively.
- Decreases manufacturing cost of Power Suit and Flying suit (to 20 000 credits).
- Decreases manufacturing substrates (but keeps the overall cost of Armors identical), but each next armor requires the previous one (Power Suit requires Personal Armor as input).
- Overall construction of Armors will take a little more time, and a little more credits (same resources), but will be upgradeable.
My reasoning is that:
- Personal Armors manufacturing requirements are clearly "stacked" in the original game (or at least that's my opinion).
- I liked the idea in the UfoExtender.
Overall it shouldn't break the balance (since it will take a little longer to make a Flying Suit) but overall one would be able to create Power Suit/Flying Suits from old "unused" armors.
I welcome your input and ideas.