Peasant:
minStats:
tu: 45
stamina: 60
health: 35
bravery: 40
reactions: 40
firing: 30
throwing: 30
strength: 15
psiStrength: 15
psiSkill: 0
melee: 30
maxStats:
tu: 50
stamina: 70
health: 40
bravery: 60
reactions: 45
firing: 35
throwing: 35
strength: 20
psiStrength: 69
psiSkill: 20
melee: 35
statCaps:
tu: 80
stamina: 140
health: 55
bravery: 100
reactions: 80
firing: 120
throwing: 90
strength: 45
psiStrength: 69
psiSkill: 60
melee: 100
trainingStatCaps:
tu: 66
stamina: 85
health: 40
bravery: 0
reactions: 0
firing: 85
throwing: 66
strength: 40
psiStrength: 0
psiSkill: 60
melee: 66
To compare, here you have the slaves.
minStats:
tu: 45
stamina: 40
health: 25
bravery: 10
reactions: 35
firing: 30
throwing: 30
strength: 10
psiStrength: 15
psiSkill: 0
melee: 20
maxStats:
tu: 60
stamina: 70
health: 40
bravery: 50
reactions: 60
firing: 60
throwing: 55
strength: 40
psiStrength: 70
psiSkill: 20
melee: 60
statCaps:
tu: 80
stamina: 120
health: 55
bravery: 100
reactions: 80
firing: 120
throwing: 90
strength: 55
psiStrength: 70
psiSkill: 60
melee: 100
trainingStatCaps:
tu: 66
stamina: 85
health: 40
bravery: 0
reactions: 0
firing: 85
throwing: 66
strength: 40
psiStrength: 0
psiSkill: 60
melee: 66
Basically, The peasants start with worse stats than Slaves, have better stamina cap, and lower strength and vodoo cap.
On another related though, I think, for future versions, than in general they should be able of using the same armors, except for some exceptions.
What are the plans?.