1.Why is the heat ray pistol so much more effective than pretty much every other fire based weapon? It does 60 burn damage, while the arena fireball launcher does 70 and the rod of hellfire used by a high voodoo power gal can do more than 70. Yet the heat ray is consistently one shoting enemies that the other 2 weapons I listed take 4 or more shots to kill the same type of enemy. Looking at the ruleset, I'm assuming it has something to do with this (FireBlastCalc: false). Do the other fire based weapons spread out the damage across their radius, while the heat ray does 60 across its whole radius instead of spreading it out?
2.Assuming the different difficulties for xpiratez works like they do in vanilla, is it possible to mod the settings so enemy stats stay at 100%, but have the increased spawns of the higher difficulties? If so, where and what do I need to change? Basically I want the enemy stats of the John Silver difficulty, but the increased spawns of the Jack Sparrow difficulty.