Author Topic: A thread for little questions  (Read 1318162 times)

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: A thread for little questions
« Reply #375 on: June 20, 2017, 08:15:47 am »
I got several little questions:

- How do I research the mission type Secure Freight?  It seems needed for the counterfeiting game, but nothing seems to give it according to the tech tree viewer.
- How do I get a live cyberdisc?  I tried to stun it with cattle prods, but unlike in regular Xcom that plan literally blew up in my face.
- How do I build more Armored Vaults?  I wish the tech tree viewer also told me if a tech would allow a facility to be built; maybe that functionality can be added in the next version of OXCE.  Also in case anyone asks: Alchemy is what lets you build more Stills.
- Why can I only extract from a dead mechtoid and not from a live one?
- The answer's probably no but I'll ask anyway: Is it possible to crash land an imperial probe or ratmen ground troops?

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #376 on: June 20, 2017, 08:59:42 pm »
Imperial probes can't be shot down, any damage destroys them. I imagine ratmen patrols are the same way.

Cyberdisks require using certain damage types to not explode. Unfortunately i don't remember for certain which ones. Cutting and daze? Plasma(the prod), and peirce do cause explosion.

Offline Stoddard

  • Colonel
  • ****
  • Posts: 485
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: A thread for little questions
« Reply #377 on: June 21, 2017, 06:23:16 pm »
Cyberdisks require using certain damage types to not explode. Unfortunately i don't remember for certain which ones. Cutting and daze? Plasma(the prod), and peirce do cause explosion.

Explosive, and you can cut up one with a dagger.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: A thread for little questions
« Reply #378 on: June 22, 2017, 02:18:29 am »
So I need some kind of stunning dagger that ignores stun immunity?

And what about my other questions?  I'm on the second year and I still can't build armored vaults despite having their bootypedia entry.

Offline juff

  • Sergeant
  • **
  • Posts: 45
    • View Profile
Re: A thread for little questions
« Reply #379 on: June 22, 2017, 03:52:56 am »
Secure freight comes from heavy freighter flight plan, which is only dropped on heavy freighters.
Armored vaults require heavy-duty construction.
Judging from the bootypedia entry, the gals like mechtoids too much to vivisect them alive. killing them and looting their corpse is just business though.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: A thread for little questions
« Reply #380 on: June 22, 2017, 07:01:43 am »
Well, a live mechtoid isn't useful to me anymore now that it's all researched out.

Guess I better work on my interception game for the next time a freighter shows up.  This mod really breathes new life into Xcom.

Offline Bacon_Hero

  • Captain
  • ***
  • Posts: 59
  • Why can't I quit you X-Com UFO D
    • View Profile
Re: A thread for little questions
« Reply #381 on: June 22, 2017, 01:18:18 pm »
Hey can someone please list what the numbers for "experienceTrainingMode" represent?

I can't find a reference for them.

1 = strength or melee?
2 = ?
3 = ?
4 = shooting?
5 = ?
6 = ?
7 = throwing?

Etc... Thanks

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9092
    • View Profile
Re: A thread for little questions
« Reply #382 on: June 22, 2017, 01:25:07 pm »
Hey can someone please list what the numbers for "experienceTrainingMode" represent?

I can't find a reference for them.

Here: https://openxcom.org/forum/index.php/topic,4230.0.html

Offline Bacon_Hero

  • Captain
  • ***
  • Posts: 59
  • Why can't I quit you X-Com UFO D
    • View Profile
Re: A thread for little questions
« Reply #383 on: June 23, 2017, 09:53:53 am »
Thanks!

Offline Sagefox

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: A thread for little questions
« Reply #384 on: June 24, 2017, 05:38:39 pm »
I'm upgrading from 99.F1 to 99.G1 is there anything I need to be mindful of?

Offline kikanaide

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: A thread for little questions
« Reply #385 on: June 27, 2017, 06:27:07 am »
Does someone have a link to the damage calculations?  I've seen people mention "because of the way damage is calculated, ____" but can't seem to find them anywhere.  Specifically, tactical combat damage calculations with armor/resistances factored in.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: A thread for little questions
« Reply #386 on: June 27, 2017, 06:55:06 am »
All the basics are covered in the "Combat 101" in-game Pedia article.

Offline kikanaide

  • Sergeant
  • **
  • Posts: 30
    • View Profile
Re: A thread for little questions
« Reply #387 on: June 27, 2017, 07:08:07 am »
I guess a more specific question: where in the chain is bonus damage applied?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: A thread for little questions
« Reply #388 on: June 27, 2017, 04:54:16 pm »
To the base, raw damage, before any dice are rolled. I will update the article.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: A thread for little questions
« Reply #389 on: June 28, 2017, 02:20:30 am »
I think I've seen all the vanilla aliens accounted for in this mod, so now I gotta ask:

Where are the floaters and mutons?  There are reapers but the race that used them in the original are only a pedia article; it's arguably the same with snakemen, but at least they still have a legacy in the form of mutant lamia and of course those damn chryssalids.  Mutons don't even get a pedia mention, but at least their body type is reused on many other units (mainly mercs).