aliens

Author Topic: A thread for little questions  (Read 285618 times)

Offline Ragshak

  • Colonel
  • ****
  • Posts: 117
    • View Profile
Re: A thread for little questions
« Reply #105 on: April 07, 2017, 04:19:18 pm »
I just started a new play and had few situations durning first mission when my gals died. Had to reload. Loosing one or two gals in the early game would cripple campaign too much. On top of that now hiring gals is locked behind (early) tech.
I kinda regret this because game is shallow with save/reolad. On the other hand there will be plenty of situations when someone dies :P

I wonder how much do you savescum? Or do you carry on which every misfortune and bad RNG roll?

Offline Scorrpio

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: A thread for little questions
« Reply #106 on: April 07, 2017, 04:21:38 pm »
Chems production is fairly advanced stuff.  Which version are you running?  As of F4, Dioxine heavily nerfed a lot of good early/midgame moneymakers.  I have not actually run the numbers on latest versions yet.  In case you still run F3:
Medical Supplies are/were really good.  Was actually more effective to buy chems than to make them via refinery.  One caveat: any secondary base needs surgery room to make those.
Porn (needs Pimpcraft) was a great moneymaker as long as you kept harvesting civilians or lower-ranking factions and could convert them to male/female slaves. 
Whatever you do, dont waste personal DBs, Integrated devices and damaged grav units.   Those become real important later.

Offline jepeman

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: A thread for little questions
« Reply #107 on: April 07, 2017, 07:06:14 pm »
Where can I find "The Russian Files"?
They unlock the advanced laser weapons and some plasma and fusion weapons from my understanding.

Current progress, contains minor spoilers:
Spoiler:
I've already researched plasma weapons (heavy, etc.), annihilator armor and have interrogated all 4 main leaders).
Only enemy types I encounter any more are mercenary, academy, church, star gods, trader's guild.
Also the occasional smuggler, pink ship and "hell thing".

So no reticulans or civilians, since I've researched the no targeting and reticulan-human fusion and mutant alliances and no pogroms either.
Humanists and spartans are nonexistant, same with deep ones practically.

Am I meant to shoot down a govt fusion cruiser, despite practically being told not to? Or a mutant alliance one?
I seem to recall getting some unlock by shooting down an early game govt ship. Been playing this game for several months now, its such a long game. :)
« Last Edit: April 07, 2017, 07:07:45 pm by jepeman »

Offline Scorrpio

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: A thread for little questions
« Reply #108 on: April 07, 2017, 07:47:12 pm »
You need:
Minecraft
Broken Traders Rep
Eurasian Autonomy

These give you access to:
Siberia Base Investigation (needs Mess Hall facility)
Once that researched, you get a special mission in Siberia.   Russian files will be on the leader there.

Offline jepeman

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: A thread for little questions
« Reply #109 on: April 07, 2017, 07:53:48 pm »
You need:
Minecraft
Broken Traders Rep
Eurasian Autonomy

These give you access to:
Siberia Base Investigation (needs Mess Hall facility)
Once that researched, you get a special mission in Siberia.   Russian files will be on the leader there.

That was it, never interrogated a traders rep.

Offline Noir_CZ

  • Sergeant
  • **
  • Posts: 31
    • View Profile
Re: A thread for little questions
« Reply #110 on: April 13, 2017, 03:43:10 pm »
I have naother little one... what does Master's cane do? It seems like it should make my VooDoo somehow stronger? Not sure.

Offline legionof1

  • Commander
  • *****
  • Posts: 1571
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #111 on: April 13, 2017, 04:36:31 pm »
I have naother little one... what does Master's cane do? It seems like it should make my VooDoo somehow stronger? Not sure.

The masters cane is the vodoo rod from the witch outfit with slightly different stats. It allows psi mind control and panic attacks.

Offline Noir_CZ

  • Sergeant
  • **
  • Posts: 31
    • View Profile
Re: A thread for little questions
« Reply #112 on: April 13, 2017, 06:17:10 pm »
The masters cane is the vodoo rod from the witch outfit with slightly different stats. It allows psi mind control and panic attacks.

I guess I am not there yet then, because I can have it in hand and it does nothing.. well I can throw it at someone. :) Obviously the first voodoo suit ever is not good enough. Thanks for reply.

Offline AngelicJoker

  • Sergeant
  • **
  • Posts: 46
  • Why not?
    • View Profile
Re: A thread for little questions
« Reply #113 on: April 13, 2017, 06:48:12 pm »
So do secondary damages on weapons base their actual damage on the amount the primary attack did or do they have their own damage rolls?  For example, let's say I'm using a leather whip and it does 10 daze damage after bonus, randomness, resistance and armor reduction.  Will the rest of the damage be 1 HP (1/10th) and 30 TU (3x) and 15 Morale (fixed)?  Or do each of those secondaries get their own damage rolls and then have their percentages applied?

Also, I know the hands get pay bonuses for rank, but do they get pay bonuses depending on the type they were hired as?  Do warriors get paid more than standard hands?  I remember there was an article in the Bootypedia on pay levels but I can't find it for the life of me.  Can anyone tell me where to look for it?

Thanks!

Offline Scorrpio

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: A thread for little questions
« Reply #114 on: April 13, 2017, 07:44:05 pm »
Pay differs only for Swabbies and Gals. 


Offline legionof1

  • Commander
  • *****
  • Posts: 1571
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #115 on: April 13, 2017, 07:50:09 pm »
I guess I am not there yet then, because I can have it in hand and it does nothing.. well I can throw it at someone. :) Obviously the first voodoo suit ever is not good enough. Thanks for reply.

Most voodoo powered items require the user to have undergone voodoo training via the voodoo school building before they can be used.


So do secondary damages on weapons base their actual damage on the amount the primary attack did or do they have their own damage rolls?  For example, let's say I'm using a leather whip and it does 10 daze damage after bonus, randomness, resistance and armor reduction.  Will the rest of the damage be 1 HP (1/10th) and 30 TU (3x) and 15 Morale (fixed)?  Or do each of those secondaries get their own damage rolls and then have their percentages applied?

Also, I know the hands get pay bonuses for rank, but do they get pay bonuses depending on the type they were hired as?  Do warriors get paid more than standard hands?  I remember there was an article in the Bootypedia on pay levels but I can't find it for the life of me.  Can anyone tell me where to look for it?
snip

Every secondary effect is derived form the original damage roll in some way. The only difference is when in the calculation sequence they are derived. Secondary stun/lethal is after armor and resist. Chem armor stripping is before armor but after resist. It should be noted that in the case of stun the times X is a multiplier to the normal % of lethal all lethal weapons have, NOT a multiple of the base damage. Only Dioxine really knows every internal permutation he has employed.

The rank based payout does not change only initial cost and the unpromoted pay changes.  Slaves soliders have a different pay structure.
« Last Edit: April 13, 2017, 08:01:58 pm by legionof1 »

Offline EricPhail

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: A thread for little questions
« Reply #116 on: April 13, 2017, 08:27:11 pm »
Most voodoo powered items require the user to have undergone voodoo training via the voodoo school building before they can be used.

Or previously and successfully used the seductress outfit power on that soldier (power of seduction seems to unlock psi values for me)

Offline Starving Poet

  • Colonel
  • ****
  • Posts: 268
    • View Profile
Re: A thread for little questions
« Reply #117 on: April 13, 2017, 08:37:50 pm »
Yes, anything that triggers a Voodoo Skill increase will reveal Voodoo Str. - wands work great too.

Offline AngelicJoker

  • Sergeant
  • **
  • Posts: 46
  • Why not?
    • View Profile
Re: A thread for little questions
« Reply #118 on: April 13, 2017, 09:23:04 pm »
The rank based payout does not change only initial cost and the unpromoted pay changes.  Slaves soliders have a different pay structure.

Can anyone tell me which Bootypedia article goes over the pay rates for promotions again?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2409
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: A thread for little questions
« Reply #119 on: April 13, 2017, 10:49:41 pm »
Can anyone tell me which Bootypedia article goes over the pay rates for promotions again?

      STR_RECRUITMENT_UFOPEDIA: "We can always find potential crew members amongst our fellow Ubers who visit Jack's Town.{NEWLINE}>Runts: Those gals who are either unwilling or unable to carry a gun, can be hired to operate our Workshops. They take $5,000 monthly pay.{NEWLINE}>Brainers: Weird gals who can be hired to staff our Lab. However, these beasts demand $75,000 monthly pay, so they can easily drive us into bankrupcy.{NEWLINE}>Hands: Those who will fight. Unlike our founding Escaped Lunatics, they must be paid at the end of each month: Swabbies $2500, Gals $7500. Note that it's easier to find a willing warrior than a skilled one, especially within our narrow demographic, so the quality of these troops will vary a lot."
\

  - type: STR_SOLDIER_S
    requires:
      - STR_RECRUITMENT
    costBuy: 20000
    costSalary: 2500
    costSalarySquaddie: 5000
    costSalarySergeant: 20000
    costSalaryCaptain: 100000
    costSalaryColonel: 400000
    costSalaryCommander: 1200000

Slaves only ever cost 2500/mo