Author Topic: A thread for little questions  (Read 149094 times)

Offline jepeman

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Re: A thread for little questions
« Reply #30 on: March 17, 2017, 01:03:18 am »
Any way to speed up craft repair?

Besides the craft specific repair speed multiplier, like kraken having 2x speed, crab 3x speed, etc.
Does having more runts in the base the craft is housed in help? My main air base has no runts.

Asking since I have a kraken being repaired for 10 days after some wonderful tanking against big invasion.

Offline ohartenstein23

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Re: A thread for little questions
« Reply #31 on: March 17, 2017, 01:13:11 am »
Nope, no way to speed it up beyond what's already done for the Kraken.  Ten days is pretty average for a Kraken going on patrol, and usually there aren't that many things to tank in a month. If it still has gas in the tank, it'll still work for light tanking duty - give it some extra armor, maybe ablative, or a shield item.

Well, you can also just sell it and build a new one, with a good enough manufacturing base that takes less than ten days easily.

Offline specspore

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Re: A thread for little questions
« Reply #32 on: March 17, 2017, 07:01:42 pm »
EDIT: I just found out that I was missing Metal ore.
What do I need for advanced chemistry? As far as I can tell i have everything for it(even checked the tech tree just to make sure) But its still not giving me the option to research it.
« Last Edit: March 17, 2017, 10:48:00 pm by specspore »

Offline Marza

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Re: A thread for little questions
« Reply #33 on: March 20, 2017, 05:32:35 pm »
I just found a Shadow Orb of Mind in an Undersea mission...

My belated thanks! haven't found one yet, but I'll keep looking there.

Guild Team Leaders can no longer be enslaved as of F.4. Is this intended?

Offline Dioxine

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Re: A thread for little questions
« Reply #34 on: March 20, 2017, 05:56:10 pm »
It is. Marsec Operative and Bodyguard won't be either from next version on.

Offline EricPhail

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Re: A thread for little questions
« Reply #35 on: March 21, 2017, 09:36:38 am »
Hi guys (or should it be gals, given the mods' theme? :) ) couple of questions here:

How are stat based power bonuses to wpn damage calculated: is it (Wpn Dmg * 0-200%) + Bonus or (Wpn Damage + Bonus) * 0-200%
eg. Sniper Rifle .25 Firing Accuracy Bonus, 30 Base damage Gal with FA 100
a): (30*0-200%)+25 = 25 - 85
b:) (30+25) * 0-200% = 0 - 110

Also any advice for Organ Grinder Missions so that I don't end up with the whole crew in sickbay?

Offline nrafield

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Re: A thread for little questions
« Reply #36 on: March 21, 2017, 09:55:06 am »
If you don't want your crew to end up in sickbay after that mission you will have to come to terms with the fact that some of them are going to end up in the morgue...

Offline Dioxine

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Re: A thread for little questions
« Reply #37 on: March 21, 2017, 10:14:29 am »
Bonus comes first, roll comes next. So (x+y)*0...2

The first rule of Organ Grinder is to accept you will get lots of sicbay time, and concentrate on working fast and not actually dying.

Offline legionof1

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Re: A thread for little questions
« Reply #38 on: March 21, 2017, 11:17:32 am »
High chem resist helps alot on organ grinders to slow the burn.

Offline EricPhail

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Re: A thread for little questions
« Reply #39 on: March 23, 2017, 03:03:44 pm »
A couple questions about mansion raids:

1. Can all enemy types have a mansion?

2. Is there a list of all armour types that can infiltrate ?

Offline Meridian

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Re: A thread for little questions
« Reply #40 on: March 23, 2017, 03:10:37 pm »
1/ Only academy, guild, church and zombies.

2/ The following armors (you can find the translations for them in Piratez_lang.rul):
Spoiler:
      - STR_MEIDO_OUTFIT_UC
      - STR_NURSE_OUTFIT_UC
      - STR_NURSE_OUTFIT_ADV_UC
      - STR_PIR_OFFICER_UC
      - STR_MAGE_ROBE_UC
      - STR_VAMPY_ROBE_UC
      - STR_VOODOO_ARMOR_UC
      - STR_STEALTH_ARMOR_UC
      - STR_ARRANCAR_ARMOR_UC
      - STR_LINGERIE_SET_X_UC
      - STR_LINGERIE_SET_UC
      - STR_MAGICAL_GIRL_OUTFIT_UC
      - STR_THIEF_ARMOR_UC
      - STR_PIR_SLAVE_ARMOR_UC
      - STR_PIR_TOPLESS_UC
      - STR_PIR_NUDE_UC
      - STR_SYNTH_DANCER_UC
      - STR_SLAVE_NUDE_UC
      - STR_SLAVE_ARMOR_LOINCLOTH_UC
      - STR_SLAVE_ARMOR_TUNIC_UC
      - STR_SUPER_SLAVE_ARMOR_UC
      - STR_GREEN_LIGHTER_ARMOR_UC
      - STR_BAT_GLAD_ARMOR_UC
      - STR_FLASH_BANG_ARMOR_UC

Offline EricPhail

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Re: A thread for little questions
« Reply #41 on: March 25, 2017, 01:47:52 pm »
Todays' questions are Radar related:

If I'm reading the bootypedia etc. correctly: Radar is checked exactly on the ingame hour and half-hour, at which point any shipping within radar range is detected (100% chance), meaning only the largest radar at a base actually does anything.

Do Craft Radar exhibit the same behaviour of scans at :00 and :30?

How does this work for enemy bases? (Is it only if stationary?, does it need more than one cycle?, can ground radar detect a base eg. new radar comes online with enemy base already within range?)

Since craft maintain the same tag number if lost and re-detected is it possible to have the hyperwave detection screen on redetects by radar only eg. craft chasing?
(since we know it's the same ship surely we'd be able to call up the hyperwave info from the previous detection? especially ship type and race...)

What determines when tracking is lost? (time outside radar, next pulse not under radar, something else?)

Offline Marza

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Re: A thread for little questions
« Reply #42 on: March 26, 2017, 05:53:10 am »
It is. Marsec Operative and Bodyguard won't be either from next version on.
Good to know, thanks.

Todays' questions are Radar related...

From observation, craft radar perform 100% chance scans at :00 and :30, just like ground based radar. Craft radar don't give the information that hyperwave decoders yield, however if enemy shipping uncovered by craft radar moves into hyperwave decoder range, shipping information will update automatically at :00 and :30.

Detection of enemy hideouts don't seem to be dependant on craft radar range and I've noticed ground based radar/hyperwaves don't seem to uncover enemy hideouts. I'm not sure how long it takes to reveal enemy hideouts, but the process seems to only take a few hours.

Shipping tracking is lost if the shipping is outside radar coverage at :30 and :00.

Can't answer the question about automatic memorising of hyperwave information, I guess it's up to the player to be alert when tracking shipping.

Offline legionof1

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Re: A thread for little questions
« Reply #43 on: March 26, 2017, 06:09:38 am »
Hyperwave/Not Hyperwave info is as i understand it merely a If/Then check on the detection system which is itself a simple priority list.  I dont think engine has the capacity to recall if hyperwave was in range during a flight. It only cares at instance of info window opening. 

Offline Blackbeard2090

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Re: A thread for little questions
« Reply #44 on: March 27, 2017, 12:26:22 pm »
Hello,

i tried to shoot down a silver tower with 4 sabres each equipped with 2 avalanch launcher and 2 lasers. Even after depleting whole amunition their shields are still up. My dragon is to slow to catch them so i cannot use fusion or plasma beam weapons. What can i do?

thx