Author Topic: A thread for little questions  (Read 1477344 times)

Offline Psyentific

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Re: A thread for little questions
« Reply #4170 on: February 25, 2025, 03:40:53 am »
Got it, thanks.
Speaking of armors I'm at the beginning of year 3 and the best I have is Tac Armors, Chainmail, and Ogres with Liquidator suits. I suspect I'm behind, any pointers as to where I should look for upgrades?

Last question from me for a while: I'm currently at Big Boss Rank, and to progress I have to make the Guild and the Academy angry with me. I tried using the XPedia for pointers but I couldn't figure it out. Is it something related to Base assaults?
Pretty sure you need Back To School or School Graduation for your next set of upgrades. Tac Armor ('green' tier) upgrades into Guardian and Stormy ('blue' tier), Chainmail upgrades to Platemail.
To really make the factions angry you're going to need to capture some VIPs and learn their secrets from advanced interrogation. The Guild Rep and Academy Provost's secrets, and a Guildmaster from one of their bases. You might need to capture and research several of them to get the tech.

Offline Enoch

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Re: A thread for little questions
« Reply #4171 on: February 25, 2025, 07:20:08 pm »
Alright, thanks for the advice folks.
Looking back at it I was being kind of complacent with my research.

I'll be starting a new run, always wanted to try the Grey Codex!

Offline hth

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Re: A thread for little questions
« Reply #4172 on: March 02, 2025, 02:36:32 am »
What is battle flag good for now (except for leader's suicide)?

Offline deltarno

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Re: A thread for little questions
« Reply #4173 on: March 08, 2025, 11:34:13 pm »
Quick question, I'm trying to make a gal max out the joker feat, but alas all I know that fits that requirement is the anchor.  What other weapons count, since I have not yet found extra large mallets or exploding cream pies?

Offline Tamren

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Re: A thread for little questions
« Reply #4174 on: March 09, 2025, 07:46:16 am »
Quick question, I'm trying to make a gal max out the joker feat, but alas all I know that fits that requirement is the anchor.  What other weapons count, since I have not yet found extra large mallets or exploding cream pies?
If you don't mind spoilers I would suggest reading the wiki article. The list of weapons is a bit random and nonsensical, there is no real way to "judge" if something counts or not.

https://xpedia.netlify.app/##STR_MEDAL_JOKER_NAME

Offline Psyentific

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Re: A thread for little questions
« Reply #4175 on: March 09, 2025, 01:56:53 pm »
If you don't mind spoilers I would suggest reading the wiki article. The list of weapons is a bit random and nonsensical, there is no real way to "judge" if something counts or not.

https://xpedia.netlify.app/##STR_MEDAL_JOKER_NAME
Peg leg, monstermano, harpoon carbine, shotgun shield, flask acid...there's a few winners in here. Maybe shotgun shield + acid flask, with a crowbar on the back for breaking walls? Maybe try underwater missions in a team of 1-2 (ie solo carry and medic/backup) using the underwater carbine?
« Last Edit: March 09, 2025, 02:09:45 pm by Psyentific »

Offline Delian

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Re: A thread for little questions
« Reply #4176 on: March 09, 2025, 02:07:44 pm »
How can gals eat apples so fast during battle? It takes me at least a minute to eat one in real life, but gals need only a second? (5 apples per turn where a turn lasts about 5 seconds in real life)

Offline Psyentific

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Re: A thread for little questions
« Reply #4177 on: March 09, 2025, 02:10:42 pm »
How can gals eat apples so fast during battle? It takes me at least a minute to eat one in real life, but gals need only a second? (5 apples per turn where a turn lasts about 5 seconds in real life)
Uber gals can dislocate their jaw and lack a gag reflex, so they can swallow apples whole. Don't think too hard about it.

Offline Tamren

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Re: A thread for little questions
« Reply #4178 on: March 10, 2025, 01:14:20 am »
Quick question, I'm trying to make a gal max out the joker feat, but alas all I know that fits that requirement is the anchor.  What other weapons count, since I have not yet found extra large mallets or exploding cream pies?
Finally had some time to read through the wiki myself. To answer the original question I think these weapons are the most practical for Joker farming based on my past experiences:

- The simplest method: Use a baseball bat to knock out enemies, revive them with water, then wack them again. Repeat until the target dies. There are far more effective methods but you can do this from the start without any tech requirements.
- Harpoon gun/carbine: Just shoot soft targets with regular piercing bolts until they die, easy. Works good as a primary weapon for aquatic missions but you can use them anywhere since the harpoons can also be fired on land.
- The Monstermano and Cats Paws are silly looking but just as lethal as a normal combat knife. Attack targets, they die, simple. In the unlikely event that they fall unconscious they will probably bleed out (which still counts as a kill for Joker progression)
- The Steam Hammer, Anchor and Wrecking Ball are all lethal weapons and should be able to kill most targets in one or two hits. In the unlikely case that your target survives and just falls unconscious you can use them to attack them on the ground because they are range 2 or better. You can also use these weapons to finish off any unconscious target no matter who attacked them first.
- Stunning a target unconscious with a Ninja fans, iphones and magnalites will give a point towards Joker, you don't have to kill the target this way so you can use them as a capture tool in the course of normal missions without having to change your strategy. The fire extinguisher melee attack can also be used this way but it is too lethal for most targets, you might have luck using it against tougher armoured enemies like gun runners.

And if you want the meta cheese strat:

- Hold a ninja fan in one hand and mr. handy (crowbar) in the other hand. Knock out targets with the ninja fan, then use the crowbar to bonk the unconscious enemy on the ground until it dies. This would theoretically apply 2 points towards joker per kill. This works because demolition tools count as "ranged weapons" (otherwise they would not be able to hit terrain)

Good missions candidates for farming joker are those with lots of enemies like bandit forts/towns, zombie infestations, animal hunting/tomb raiding/tribal rescue missions (with spiders especially). Just use your primary gal to solo carry the mission with a few support troops in the back with lethal weapons just in case things get out of hand.

Offline hth

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Re: A thread for little questions
« Reply #4179 on: March 10, 2025, 01:38:50 am »
fish pls)

Offline deltarno

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Re: A thread for little questions
« Reply #4180 on: March 10, 2025, 04:18:26 pm »
Excellent, thank you everyone!

Offline HubertGruber

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Re: A thread for little questions
« Reply #4181 on: March 11, 2025, 12:54:44 am »
Would anyone know if having all of the 'diverging paths' i.e cats 4 life + men solders+ superior gals etc etc in my savefile would break it? I've just enabled them all in my savefile as a test and everything seems fine for a few months but I don't want to commit to it and have my game dumpster itself later on

I think I already know the answer but maybe someone has tried it before?

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #4182 on: March 11, 2025, 02:45:16 pm »
Would anyone know if having all of the 'diverging paths' i.e cats 4 life + men solders+ superior gals etc etc in my savefile would break it? I've just enabled them all in my savefile as a test and everything seems fine for a few months but I don't want to commit to it and have my game dumpster itself later on

I think I already know the answer but maybe someone has tried it before?

I don't think it will explode, but you will of course get some lore/logic inconsistencies.

Offline Delian

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Re: A thread for little questions
« Reply #4183 on: March 11, 2025, 06:10:21 pm »
Cheating breaks the game hehe, so you'd be breaking your own fun and game's replayability

Offline HubertGruber

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Re: A thread for little questions
« Reply #4184 on: March 11, 2025, 08:29:32 pm »
Awesome, thanks for the responses.

And yeah, maybe it would. But I've been playing this mod for a few years and I've yet to complete a full playthrough so I don't think that's much of a worry for me.