Author Topic: A thread for little questions  (Read 463829 times)

Offline Vasja

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Re: A thread for little questions
« Reply #3090 on: June 12, 2021, 04:39:05 pm »
It turns out that the camouflage is completely disabled until such a "Harry spotter" is neutralized and the player may not even know about it?
Wait in the shelter until the camouflage is restored will not work?
« Last Edit: June 12, 2021, 04:44:36 pm by Vasja »

Offline legionof1

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Re: A thread for little questions
« Reply #3091 on: June 12, 2021, 04:53:05 pm »
this is a side effect of how ai location finding works, the AI logs the tile location of the units it sees, and keeps that value stored for a number of turns equal to there intelligence stat. This does mean that a spotter will keep you tagged for all the snipers present for many turns.

Shots taken do still however follow normal rules, if the unit cant see the thing it firse at -50% accuracy.

This is the only way to let the AI have a sembalance of the squadsight the player can pull off

Offline Vasja

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Re: A thread for little questions
« Reply #3092 on: June 12, 2021, 05:00:41 pm »
Clear. It's pretty tough.

Offline username

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Re: A thread for little questions
« Reply #3093 on: June 16, 2021, 01:29:53 am »
this is a side effect of how ai location finding works, the AI logs the tile location of the units it sees, and keeps that value stored for a number of turns equal to there intelligence stat. This does mean that a spotter will keep you tagged for all the snipers present for many turns.
It's worse than that, the AI will be aware of your exact location, even if you run all the way across the map, after killing everyone who saw you. The only defense is to hard-break line of fire, and even THAT doesn't work against grenade spam.

Offline Barleyman

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Re: A thread for little questions
« Reply #3094 on: June 22, 2021, 05:33:24 am »
But rounds have their own oxidizer and will fire just fine in vacuum. In fact, I don't think I've ever heard of this rule, guns have always worked fine in space and we've known this since the 50s.
Gun cartridges are already sealed and contain their own oxidizer already. Pretty much any modern firearm will fire in space without any difficulty, and will most likely work better in space since it will be devoid of any atmospheric drag issues.

Bullets will work fine but I wonder if automatics would. The gas blow-back action might be iffy with rest of the mechanism in vacuum even if the powder burns just fine. There's also stuff like vacuum-welding and the lubricants might freeze/boil if you're in hard vacuum long enough.

Definitely automatics would have overheat issue, no convection so your muzzle would cool much slower. Albeit you'd get venting action for free from the powder gases. I'm sure someone clever has worked it all out.

Offline Yirtimd2

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Re: A thread for little questions
« Reply #3095 on: June 22, 2021, 10:36:56 am »
Guys when new update? I just don't want to miss new cool stuff for early game, like it was some time ago with vaults and bandit camps. If new update will be in autumn or winter then I will start new game rgiht now with no fear.

Offline RSSwizard

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Re: A thread for little questions
« Reply #3096 on: June 22, 2021, 11:12:55 pm »
Bullets will work fine but I wonder if automatics would.
Actually I think if anything the Harpoon Guns would work.
But then again the Power Armor suits should work too since they're a very finely crafted and they're exosuits. But while they did used to work, they made you basically invincible against anything going on in space, and the point of space is to make you feel naked, so it was a Game Balance issue.

Making you use Lasers and Rayguns in space forces you to use expensive and rare ammunition to get anything done, and others up there use lasers so your natural armor means nothing (plus you get set on fire, or its zombies tearing you apart - so all injuries are horrific). Can still use Melee very well, and thats preferable on a space station anyway.

Frankly, anything you find in space can be and should be fried with lasers.
Nerf Laspistol is common and regular Laspistols are easy to get off of academy medics. And there's the Laser Tommy which does Burst 5 too.

The only worry is Terminators but thats a risk/reward mission. You can just Abort and it takes down the disruptor satellite (you ram it with your ship). Regular Lasguns do 48 damage now and its enough to torch them... in exchange for maybe eating 2 adv/clips you might get 3-4 Nuclear Batteries... which may produce a whole iron man suit for your slave soldiers in Year 3.

It's basically trying to find a solution to a problem that doesn't exist. You likely dont have orbital capability yet (pachyderm) if you haven't by then racked up some lasers. And guild or academy people in the stations - you should wrap a hose around their neck.
« Last Edit: June 22, 2021, 11:16:38 pm by RSSwizard »

Online Solarius Scorch

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Re: A thread for little questions
« Reply #3097 on: June 23, 2021, 12:32:09 pm »
Guys when new update? I just don't want to miss new cool stuff for early game, like it was some time ago with vaults and bandit camps. If new update will be in autumn or winter then I will start new game rgiht now with no fear.

I don't know, but I doubt it'll take that long. :)

Offline Barleyman

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Re: A thread for little questions
« Reply #3098 on: June 24, 2021, 05:02:42 am »
Actually I think if anything the Harpoon Guns would work.
But then again the Power Armor suits should work too since they're a very finely crafted and they're exosuits. But while they did used to work, they made you basically invincible against anything going on in space, and the point of space is to make you feel naked, so it was a Game Balance issue.

I was thinking more along in reality. I did actually go and check on the automatic action, it appears majority of automatics are recoil operated, not gas blow-back, so they would work fine in principle. That still leaves vacuum welding and boiling/freezing of lubricants as a worry, vacuum welding is one of those things that seem just wrong but apparently two pieces of pure metal (same metal) will weld together just by being held against each other in vacuum. oxidation prevents that so as long as your semi automatic is anodized black it should be fine.

Offline username

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Re: A thread for little questions
« Reply #3099 on: June 25, 2021, 12:44:43 am »
Making you use Lasers and Rayguns in space forces you to use expensive and rare ammunition to get anything done, and others up there use lasers so your natural armor means nothing (plus you get set on fire, or its zombies tearing you apart - so all injuries are horrific). Can still use Melee very well, and thats preferable on a space station anyway.
Well, there's nothing particularly rare about most of the energy weapons that would work. As for the getting set on fire...yeah, how DO you get set on fire, anyway? There's no oxygen for the fire to keep burning in!

Definitely automatics would have overheat issue, no convection so your muzzle would cool much slower. Albeit you'd get venting action for free from the powder gases. I'm sure someone clever has worked it all out.
Overheating would almost certainly be as bad or worse on an energy weapon, since at least a bullet-gun gets to eject the hot gasses, but many of the energy weapons don't eject anything so can only cool by radiation, and the energy levels involved are a lot higher.

Offline Barleyman

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Re: A thread for little questions
« Reply #3100 on: June 26, 2021, 06:17:25 pm »
Overheating would almost certainly be as bad or worse on an energy weapon, since at least a bullet-gun gets to eject the hot gasses, but many of the energy weapons don't eject anything so can only cool by radiation, and the energy levels involved are a lot higher.

Quite possible! Although we don't have any actual plasma gun designs to work this out with.. Then again, presuming handgun-sized object can deal with the waste heat in atmosphere, it has to have pretty hardcore thermal management to start with. You'd probably need some kind of bolt on cooling array.

I don't think Heckler & Koch have certified their automatics as vacuum rated yet, who knows, maybe when Space Force puts out a tender for an astronaut sidearm.

Offline RSSwizard

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Re: A thread for little questions
« Reply #3101 on: June 28, 2021, 12:08:19 am »
Quite possible! Although we don't have any actual plasma gun designs to work this out with..
If you have heating issues with an energy weapon you dont really have an energy weapon. Efficiency on damage is between 1/5 to 1/10th or even worse compared to a projectile weapon. Even railguns are like 3-4 times the energy hog compared to the same projectile velocity.

Superconductor means megawatts without heating up the wires. And nothing of the Plasma should be touching anything otherwise it will eat itself after a few dozen shots. Railguns slowly eat themselves because the projectile isnt suspended between the magnets, its in direct contact with them.
Lasers have overheating issues due to the Beam Generation (the thing which is that bright) but if you had a Hologram inside of a vaccum which generated that light instead of a physical material I think the heat would be minimal.

(btw the description of Plasmas in XC and X-P is basically just like the Mass Effect linear accelerators, except instead of a solid projectile it turns plasma into a particle beam - antigravity field from E-115 negating the mass of the particles so they can be cooked up effortlessly)



Anyway game stuff...
I have never beaten the game or played the final mars assault. But I just realized with it undoubtedly being tough, and with the Conqueror having a very high crew capacity... I need to start elite-training all of my hands not just sending the same old birds out to fight every battle. Ive got like the same 10-15 high end gals but im thinking by endgame I might want to have at least 40.

What exactly do you need in terms of Stats and Protections for the mars attack? Ive looked at the ruleset in part and it says there's a Fear effect, but what other issues are there? Do you need Hovertanks to make up for it?

Offline legionof1

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Re: A thread for little questions
« Reply #3102 on: June 29, 2021, 05:56:45 pm »
The main thing for cydonia is haveing exo capable armor. harbinger at least. And be prepared to fight both mercs and SG groups. Given it being the last battle you can just unload all the big looted explosives like nukes and blaster bombs for an easier time.

Offline username

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Re: A thread for little questions
« Reply #3103 on: June 30, 2021, 06:31:26 am »
Yeh, Cydonia is hella-easy compared to everything you've been doing before because unlike any previous missions, you don't need to hold back anything: There will be no looting, and no prisoners. Which means there's absolutely nothing stopping you from just nuking the fuck out of everything.

Offline Dogbarian

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Re: A thread for little questions
« Reply #3104 on: June 30, 2021, 06:19:33 pm »
How exactly do I get my gals started on learning Voodoo Skill?  I unlocked & built Voodoo Schools, does it take a long time to learn that first point?  Or do I have to use something else to teach them the first point?  I have started using some Cobra Staves, but not getting a point there could just be RNG.