Lasguns are actually weaker damagewise compared to bullet-shooting guns. Their main advantage is their arpen, but you probably don't have any armor anyway, so that advantage is mooted.
Yeahhh, not really.
Entry level laser has infinite ammo. Regular pistol does 30 and the military version does 36. Rifle does 48 compared to an assault rifle doing 30.
Cuts 1/3 armor (if you split the difference between armor and damage thats effectively +15% damage right there, so add another +5 to +8 damage).
Also it can SET YOU ON FIRE.
Since you have 20 armor and probably actually 30 armor if you're wearing Warrior or any of the specialty suits you need to consider ARpen as some form if damage. Splitting the difference to +16.6% might be a good rule of thumb. In that case in your mind you need to consider LASERS as doing damage like:
Holdout Laser - 19
Self Charging - 26 (better than an assault pistol)
Nerf Laser - 35 (like a commando pistol but way lighter)
Laspistol and Assault Laser - 42 (remember it does lots of bursts too)
Lasgun - 56 (pretty much og, accurate aimed shots too)
Autolaser - 58 (and bursts)
Heavy Laser - 75 (crazy) and can threaten you even in power armor
And as for Your Usage they are great against anyone who isnt bare flesh. Also fairly much a kill shot on Academy Drones. Pretty much just get semi-close and unload a couple Bursts with a Laspistol or Lasgun and you should get some good damage rolls. You dont know how many times ive made power armor dudes flash red by unloading laser on them, be it Firebats or Bodyguards.
@Missile Shinnannigans
Haven't had these yet, is it possible to intercept missiles?
Anyway stop playing Ironman unless you're on the next-to-lowest difficulty setting.
If you have lower than 100 hit ratio just savescum it and move on.
Missiles sound like a BS mechanic for what they do, it should be a Hideout Defense that causes an Explosion which may kill people and destroy equip and (possibly) destroy a facility if it can nuke the critical tiles for it. Turn 0 trigger invisible Baby Nuke sorta thing.
As a special game mechanic it could have been designed to pull up a Base Defense without letting you equip soldiers, without turns, and just blow up the bomb on a random spawn spot and give you the report card.
If I find any missiles im cutting them out of my savegame because its a POS mechanic. If you really get down to it the thing should also potentially kill Runts, Brainers, destroy Craft depending where it hits and what was going on in that facility at the time. Not much thought was given to this at all, the biggest danger is FATALITY not having a building destroyed (the rubble can be cleared).
(its because you could lose Fruity Taco or Amy Jellyfish or Indian Scorcher and 4 brainers and a PILE of equipment at the same time)