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Author Topic: A thread for little questions  (Read 1322314 times)

Offline RSSwizard

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Re: A thread for little questions
« Reply #2745 on: February 09, 2021, 08:04:59 pm »
Seriously, so whats the deal with HKs and their attack priority.
I send a Jetbike to assist a Nightmare and it targets the Jetbike.
Okay, so ill have the nightmare escort the jetbike.
Still targets the jetbike even though the Nightmare is faster.
WTF

Offline legionof1

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Re: A thread for little questions
« Reply #2746 on: February 09, 2021, 08:12:30 pm »
Hunter killers can have a targeting priority. The default is first in detection range as the pursuit target. But there is the option to target fighters or transports. I am not sure what criteria defines a player craft as one or the other.

Clearly the jetbike in this example fits the criteria for being one of the exclusion types. Why i don't know.     

Offline username

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Re: A thread for little questions
« Reply #2747 on: February 09, 2021, 09:53:27 pm »
Makes sense. If I were in that scenario as the HK, I'd target the Jetbike, too. If you're gonna die, try to take something down with you! I've noticed that the AI will sometimes retarget even if both of the craft it can choose from are the same, like two Sabres, so I imagine it's doing an assessment of which one has the higher threat value, probably something like DPS/HP, because that's what I would do: Target whoever has the highest DPS to HP ratio, the glassiest cannon.
« Last Edit: February 09, 2021, 09:55:07 pm by username »

Offline RSSwizard

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Re: A thread for little questions
« Reply #2748 on: February 09, 2021, 10:15:07 pm »
Makes sense. If I were in that scenario as the HK, I'd target the Jetbike, too. If you're gonna die, try to take something down with you!
Makes no sense.

You have multiple bogies coming in, you have no idea what kind of ships other than they look armed and are clearly unauthorized flight vessels.

You shoot the one in front leading the charge.
If you can disable it the others will probably retreat, and as an HK you can hound down the rest as they rout.
The one in front is clearly the highest danger, disable it (or the Largest) because if you dont it will tear your bee-hind off while you're distracted by its escorts.

As an HK you dont retreat or Believe youll be taken down, you're in charge here, how dare they invade your airspace.

Priority should be:
Biggest First, or Highest HP - biggest threat
Transports - disrupt the boarding activity
Interceptors - hound down whoever is left

Offline legionof1

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Re: A thread for little questions
« Reply #2749 on: February 09, 2021, 10:17:38 pm »
Well that's something to bring up with Dioxine. If a given hunter should use one setting or another is up to him.

Offline username

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Re: A thread for little questions
« Reply #2750 on: February 10, 2021, 09:59:02 am »
Makes no sense.
To you, maybe.

You shoot the one in front leading the charge.
But that's what they WANT you to do. The one in front is clearly meant to be the bait.

If you can disable it the others will probably retreat, and as an HK you can hound down the rest as they rout.
Exactly, you aim to kill one.

T
Biggest First, or Highest HP - biggest threat
Highest threat you can remove = Highest DPS to HP ratio. That's the biggest threat.

Transports - disrupt the boarding activity
This might actually be the priority target, since if you shoot this down, their mission fails regardless.

So, their behavior logic actually makes sense from what I've seen, they tend to go for whatever they can kill quickly.

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #2751 on: February 10, 2021, 01:33:56 pm »
Need an advice for air combat. I've managed to shoot down a
Spoiler:
Destroyer, a Cruiser, and a Bomber with A Shark Jetbike (]flown by my very best pilot) that distracted by attacking first, followed by Drakkar armed with 3xMedusa and a Brave Whaler armed with 3x Fusion Ball. Would another such Whaler be enough to down a Battleship? Or 3 do I use such Whalers in total? Whaler is comparatively easy and cheap to make. Plus it looks real pretty;)

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #2752 on: February 10, 2021, 01:38:21 pm »
Too meta for me, just gonna electro-fist em in the future. Thank you for feedbacks.

While duking it out with the Demons I finally can answer this:It always blows up as of L6. Although forcing a land battle with the crew is possible with at least 2x Tractor Beams.
Bit more details in short update to my post right after your quoted one.
Oh and HoB ship image comes from Ninja Gaiden boss. The more you know :)

Hey, that's COOLISSIMO. Wanna fry those asses, you understand me, right:) Wanna show those masquerading caricatures WHO the Hell is the BOSS on MY computer:) Oh, yeeeah.

Offline Greep

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Re: A thread for little questions
« Reply #2753 on: February 10, 2021, 02:37:00 pm »
Yeah 6 fusion ball launchers + medusas should blow it up, assuming it doesn't blow you up.

That said, you can upgrade your dps by replacing the medusas with fusion balls, once you get balls they completely replace medusas for ripping shields I believe.  Since there's a 50-100% dice roll in aircraft damage, it'd also make more surefire that you'd blow the thing up.
« Last Edit: February 10, 2021, 02:55:51 pm by Greep »

Offline Nilex

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Re: A thread for little questions
« Reply #2754 on: February 10, 2021, 05:23:40 pm »
Hey, that's COOLISSIMO. Wanna fry those asses, you understand me, right:) Wanna show those masquerading caricatures WHO the Hell is the BOSS on MY computer:) Oh, yeeeah.
There is more I think. Defeating it while force landed in that way doesn't cancel its mission. They'll keep coming and coming until you actually destroy the ship itself. That was my 2nd HoD, two in-game hours after the 1st - same zone and destination (South Africa). Two hours later a 3rd one came - again same zone (right after my previous post). Too much of a coincidence to be a product of chance (and the only three HoD I ever saw in 4 in-game years) so I guess it's a great farming method for Demon corpses/essence.
Same method may or may not work on all ships. Potentially allowing exploiting Metal Ore freighters for lots of money, or rare VIP carrying ships if any were missed.

UPDATE: Nevermind what I said about farming ship spawns with Tractor Beams, it was faulty conclusion. Harbinger of Doom always appears in same zone for 3 times in span of few days regardless if sequence is interrupted by shooting it down or force-landed with Tractors. Same applies to all other ships so Tractors have no influence on spawning and, consecutively, farming.
« Last Edit: March 25, 2021, 08:20:25 am by Nilex »

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #2755 on: February 11, 2021, 12:11:47 pm »
ATTN Greep & Nilex.

TYVM. I never used the tractors before, it's sure gonna be fun, hehehe:)

Aaand - what does the Bee Hive do?

What's your take on the Shotgun Shield? Worth it?

Offline Greep

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Re: A thread for little questions
« Reply #2756 on: February 11, 2021, 03:26:46 pm »
Beehive: You can judge for yourself here: https://www.xpiratez.wtf/en-US##STR_BEE_HIVE

Shield: Honestly can't think of a use that justifies spending the money manufacturing one.

Offline legionof1

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Re: A thread for little questions
« Reply #2757 on: February 11, 2021, 11:12:34 pm »
Hive is pretty worthwhile, pays off almost as soon as it's finished and helps with early base defense a fair amount. The bees it adds are not only fairly resilient in early game, they also have a bio attack that always hits under armor with half pen. they also have sense so they will frequently go chasing whoever wanders into the sewers.

Shotgun shield isn't a stellar weapon, but it is very good for defense since it offers additional resistance for the most common means of death(pierce/laser/plasma), and a smidgen for cut and stab as well. It's something to bulk up armor that has good raw armor but not so good resists. Like say juggernaut or heavy suits.


Offline username

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Re: A thread for little questions
« Reply #2758 on: February 12, 2021, 07:57:55 am »
The main thing with the beehive is that it prevents you from using your plantation anymore, as you can no longer plant anything in it. Which means what you have is 5 base facility squares tied down in a fancy base defense structure that happens to generate some cash.

The shotgun shield, well, it's a shotgun, and a shield. I'm not a huge fan of shotguns outside of static corner camping because their accuracy is wretched at any range but point blank and if you try to close to point blank, you will no longer have the TUs needed to fire it, and may as well be using a melee weapon with its flat TU cost. They excel in their role of shredding unarmored slow-moving targets at point blank range, but these are not exactly high-threat items. The list of these kinds of enemies I'm actually allowed to shotgun without penalty is...pretty short, honestly.
« Last Edit: February 12, 2021, 08:09:27 am by username »

Offline Alex the KatanaCutlass

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Re: A thread for little questions
« Reply #2759 on: February 12, 2021, 12:55:22 pm »
TYVM, ppl.

Tried the tractors, sure was fun:) How many tractors would stop a Battleship? I can send two so equipped Scarabs right now. A Kraken would be too slow, I'd wager and a Dragon - well, that'd certainly stop anything with 4 tractors and maybe the worldmap, too.

As for the shotguns, I do recommend the O.G.R.E. beastie with N-Shells - kills a star god with a burstfire for me. And also the Smasher. Shotguns are great vs Zombies, as well, especially with incendiary/nuclear shells - OR, the Death Blossom SMG with inc ammo from a closer range, autoshot (8 bullets). I think that Solrius Scorch himself posted once, that it's a beautiful weapon. SURE is, for me. Otherwise a Lasgun with AP ammo for longer ranges, or Heavy Particle Accelerator or Trishot Plasma Rifle as well.

TYVM for the website, didn't know about it. I hang only here.