Not an avid user of battlescape vehicles here (5 persons beat any vehicle in my book) but from what I've understood they are equipped as regular wearable armor.
Not IMO... that SPEED cant be matched, to deeply penetrate into the battlefield and scoot around the map practically ignoring reaction fire until its almost done its thing. Havent used the Copter yet but the Armored Car is a staple and id like to use TWO of them (my god the damage!). Nevermind the Car Bombings... lets go deliver Barrel Bombs to the other side of the map and have em explode on Turn 2.
The Bombard is getting abit old in the tooth though, its an easy Mortar, but it can fire Every Turn and thats whats special about it. Even Servo Mortar is every other turn, and I trashed my Tornado Mortar because its too heavy (Burst fire doesn't work either, after the first its unable to get an arc for the remaining shots).
(EDIT: Now that ive got Testudo Armor that may be my new mortar - Strength 150 might be enough to hurl Satchel Charges or Demo Charges a practical distance. Accuracy be damned)
I have tank parts but I dont wanna commit a lokknarr to a tank. Too fragile. Blue Shields take a whizz on lasers too, even tank lasers.
Id say 5 Gals is a minimum for missions in general but beyond that load the pez dispenser with Four Squares. A full 13+ squad is just hard to manage, sweet spot is about 6-7 units for maximum destruction and max speed for realtime expenditure. Thats just my strained patience these days I guess. To compensate I usually gave speedy armor on 3 of those gals whether its Xeno or flying. I havent played with the Motorcycle yet but I rather prefer the Machineguns with Mag ammo, or Flak Cannons (hideous damage in either case).
For Science Vessels I sometimes catch one that isnt an HK and thats the fugger I shoot down. I really just kinda let them do their thing if they're HKs because ill make up the points some other way, discretion us rhe better part of valor. The best weapons ive got currently are Gauss/Avalanche and if the avalanche miss its over. Its not worth the trouble. I need a midrange cannon that does lots of damage and it hasnt appeared yet (plasma spitter is not medium range). Really I just need Shields for my Kraken, I cant afford to keep repairing it for 2 weeks straight, I dont have non-STC shields yet. Dual GatLasers ought to do it frankly.
Legit Question:
What does the 2nd shield rating number mean?
Regen per turn or Armor?