aliens

Author Topic: A thread for little questions  (Read 1033480 times)

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #2445 on: September 16, 2020, 12:09:22 pm »
occasionally the sections beyond the big wide sewers will have no doors because the chunks are all rotated a certain way. Alot of the connectivity for that tileset hinges on the right edges lining up. If you do encounter the problem again, trying digging every 10 tiles along the wide sewers wall. The deadends from the adjacent chunks are only behind 1 tile of wall in those places.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: A thread for little questions
« Reply #2446 on: September 16, 2020, 06:06:49 pm »
This is outdated. Now all such places are represented as permanently shut doors.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #2447 on: September 16, 2020, 09:30:22 pm »
oh good change

Offline Zharkov

  • Colonel
  • ****
  • Posts: 427
    • View Profile
Re: A thread for little questions
« Reply #2448 on: September 18, 2020, 12:35:15 pm »
Where can I loot an examination room?

edit: aka the industrial printer - problem solved
« Last Edit: September 21, 2020, 06:20:40 pm by Zharkov »

Offline machinehater

  • Captain
  • ***
  • Posts: 55
    • View Profile
Re: A thread for little questions
« Reply #2449 on: September 18, 2020, 12:54:25 pm »
Is there a reason to go on a zombie panic mission for a second time. I mean, exept from the loot and the points, if i fought the mission for one time, did i get any items crucial (and interesting) for research?

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: A thread for little questions
« Reply #2450 on: September 18, 2020, 01:14:33 pm »
Depends on if you got them the first time? I didn't get some of the loot because of the way I dealt with it, so I had to go in a second time.

Offline machinehater

  • Captain
  • ***
  • Posts: 55
    • View Profile
Re: A thread for little questions
« Reply #2451 on: September 18, 2020, 03:05:33 pm »
Spoiler:
you his pyramid thingies?

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: A thread for little questions
« Reply #2452 on: September 18, 2020, 11:48:18 pm »
It's been a while, but it is best to look up the zombie techs in the tech viewer, you need some of the stuff from the panic to complete the zombie research line.

Offline Greep

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: A thread for little questions
« Reply #2453 on: September 19, 2020, 10:23:15 am »
Anyone know what triggers "scented message"?  I've got the shadowtech disrupter, and looks like this is blocking me from technocracy starport.

Edit: Erm, seems like capititory tax lol.  So random XD  Also seems like I need mutant's blessings so will have to upgrade to L4
« Last Edit: September 19, 2020, 12:13:13 pm by Greep »

Offline machinehater

  • Captain
  • ***
  • Posts: 55
    • View Profile
Re: A thread for little questions
« Reply #2454 on: September 22, 2020, 01:21:28 am »
So, what does the research *set the world on fire* do?
I only found shady informations, something about demons, and the game research tree does not tell me anything relevant.
Somehow i "do not like this", but i am not sure.

How does it affect the game?
Do i need this to end the game (sometime)?

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #2455 on: September 22, 2020, 02:04:21 am »
It greatly increases the chance for the "town on fire" mission.  I forgot the real name but the map burns down and the bad guys are all imps. And the objective is a handful of golden safes.

So far as I recall it has no influence on anything else. It's a stub.

Offline Greep

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: A thread for little questions
« Reply #2456 on: September 25, 2020, 02:07:50 pm »
Does anyone know how armor works for vessels?  At first I thought it was a simple 1 subtraction, but seems like it might be 2?  Or maybe the 50-100% aircraft damage range is just making it seem that way.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: A thread for little questions
« Reply #2457 on: September 25, 2020, 05:11:25 pm »
As per the Ruleset Reference:
Quote
Armor: Amount of blocked damage per hit.

Offline DaEMon

  • Sergeant
  • **
  • Posts: 37
    • View Profile
Re: A thread for little questions
« Reply #2458 on: September 26, 2020, 12:39:59 am »
Hi, Does anyone know what type of damage does a sectopod do? I'm trying to figure out what kind of shield I need to use against them.


Offline Greep

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: A thread for little questions
« Reply #2459 on: September 26, 2020, 12:56:12 am »
Thanks SS :)

Sectopod damage: Laser
https://www.xpiratez.wtf/en-US##STR_SECTOPOD_TERRORIST
("built-in items" link)

Best shield is a probably an attack dog haha.  Although red shields would actually make that survivable.
« Last Edit: September 26, 2020, 12:58:01 am by Greep »