aliens

Author Topic: A thread for little questions  (Read 1034836 times)

Offline vjmdhzgr

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: A thread for little questions
« Reply #2265 on: April 29, 2020, 04:36:26 am »
i had (got) just every research, too, from all four Codex Sides..choices,

(..but i made it for me, in such way, long before this currently, recent version..
my "all-4-Codexes game is from time of "I", or "J" version still, or even earlier, *F, or *H  :o :D)
How could I replicate it? I'm able to do a bit of basic modding if necessary.

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: A thread for little questions
« Reply #2266 on: April 29, 2020, 04:47:00 am »
Open up these files: whatever language you are using .yml, and your save file.

Find the string names for tiny drill and menacing hull, then find those names in your save file and edit STR_TINY_WHATEVER_IT_IS_CALLED: 1 to STR_TINY_WHATEVER_IT_IS_CALLED: 4 for both the drill and the hull.

Be warned, more modding may be necessary to make the game not crash, haven't tried it due to the fact that researches will be disabled and available at the same time.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: A thread for little questions
« Reply #2267 on: April 30, 2020, 09:58:27 pm »
Just save before deciding on the codex and see what is the best timeline.

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: A thread for little questions
« Reply #2268 on: April 30, 2020, 10:22:00 pm »
Just save before deciding on the codex and see what is the best timeline.

He wants to get all of the content in one playthrough.

Offline Ashghan

  • Colonel
  • ****
  • Posts: 169
    • View Profile
Re: A thread for little questions
« Reply #2269 on: April 30, 2020, 11:52:29 pm »
You will have to edit Piratez.rul. Find instances of "disables:" relating to the codexes and remove it. Basically, you have to re-make the research tree so that one codex choice does not block off others. Having all codexes unlocked will not crash the game or anything, unless you make errors while editing the file. Just don't complain about difficulty or weird interactions that wouldn't be possible if you were limited to 1 codex.

Offline RolandVasko

  • Colonel
  • ****
  • Posts: 181
    • View Profile
Re: A thread for little questions
« Reply #2270 on: May 01, 2020, 03:56:19 am »
How could I replicate it? I'm able to do a bit of basic modding if necessary.

i admit, i had it quite easier, in time (at the time) when i "prepared" these all - four -Codexes..

(need to know, i edited it yet in "time of" some waayyy earlier version of Piratez, (as i mentioned already above), - edition *I, or even earlier - "F", ~~ "H" -

- in time of that older version, it supposedly wasnt, (weren't) mutually criss-cross blocked..

so i easily added in one of my savegame file some ~~2 ~3 more of thoese "colours Codexes
( +1,  ~ 2 of each )

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: A thread for little questions
« Reply #2271 on: May 02, 2020, 06:37:26 pm »
save?

Offline Alex the KatanaCutlass

  • Colonel
  • ****
  • Posts: 224
    • View Profile
Re: A thread for little questions
« Reply #2272 on: May 02, 2020, 07:01:18 pm »
save?
Ahem... Actually, it's OK, I was moving 15 prisoners from another Sing Sing... Pardomez moi, SVP.

Offline Alex the KatanaCutlass

  • Colonel
  • ****
  • Posts: 224
    • View Profile
Re: A thread for little questions
« Reply #2273 on: May 06, 2020, 08:53:39 pm »
Ppl, how do you make the runts at a base reload a missile weapon on a craft? I think that this happens when you turn off a missile weapon before an air combat and, if it's not fully loaded and is turned off, it won't be fully reloaded. BAH!

Otherwise, this game is GREAT!

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1899
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #2274 on: May 06, 2020, 09:34:44 pm »
If a weapon is not reenabled before the air combat window closes, the only option is to reequip the weapon.

Offline RolandVasko

  • Colonel
  • ****
  • Posts: 181
    • View Profile
Re: A thread for little questions
« Reply #2275 on: May 07, 2020, 07:19:23 am »
 how to transfer my savegames from *J4  to  *L1A1
:-[  is there need much editing ?  :o

(eh, i dont want to start it all over again, from beginning, but
just continue in..

Offline peirceg

  • Captain
  • ***
  • Posts: 69
    • View Profile
Re: A thread for little questions
« Reply #2276 on: May 07, 2020, 07:45:42 am »
Is there any way to control the direction of the turret on a small tank/vehicle without altering the facing the chassis and not firing?

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: A thread for little questions
« Reply #2277 on: May 07, 2020, 01:55:54 pm »
Is there any way to control the direction of the turret on a small tank/vehicle without altering the facing the chassis and not firing?

Right click in a particular direction.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: A thread for little questions
« Reply #2278 on: May 07, 2020, 01:59:28 pm »
Right click in a particular direction.

That will turn the whole unit, not just the turret. Hold CTRL while right-clicking.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8598
    • View Profile
Re: A thread for little questions
« Reply #2279 on: May 07, 2020, 02:04:55 pm »
Hold CTRL while right-clicking.

And have the "Alternate movement methods" user option turned on too.