I never had a problem with singer zombies until recently. When I discovered that they have a flame psi attack that works through walls.
My previous encounters with singers were in open terrain over long distance. They don't reaction fire, so you can simply shoot them from a distance and go back to cover.
The trouble started when: Zombie ordinator, with the singers inside the ship and not leaving it. Plus, the ordinator right next to my craft. Close enough that they occasionally incinerated the gals still inside the craft. The flame attacks increased when my gals approached the ordinator.
Pretty tough situation. The singers won't leave the ordinator, and you can't just rush them because there are also zombie troopers in the ship. And you constatntly eat flame damage the closer you get to the ship.
How exactly do the psi flames work?
- I have seen severeal different attacks. A flame lighting up, then disappearing in a puff of smoke, no damage taken. A 3x3 area set on fire with the target in the middle. A radius 2 explosion of fire. This is different then the other flame weapons I'm used to, which have a fixed radius. In the ruleset AUX_PYROKINESIS has no "FireBlastCalc: false" that all other fire weapons have. Is that what is responsible for the not fixed radius?
- How does damage work? Is there a way to defend? From looking at the ruleset, I would assume the attack does not ignore armor. I have seen attacks that did no damage, so there must be a way to not take damage. Is defender psi considered? How exactly? What factors govern the size of the flame explosion?
And the last question: Why did I see the singer shoot-through-walls psi attack now for the first time? I play on Jack Sparrow and the recent update increased psi skill + power of enemies a bit. Are these few skill points extra what made the difference???