Hello, as a happy customer of eurosyndicate laser weaponry i've been doing a lot of missions with them (to counter balance the loss of points from avoiding doing the eurosynd missions themselves) .
But i encountered some odd results that leave me rather puzzled about some game mechanic i may not understand as much as i thought.
I equipped my Gals with eurosynd markslaser, very good type of sniper rifle that does 55 laser damage with nice accuracy at long distance with my night ops armors.
In those situation i noticed several times some armored troops like the Government Enforcer most time getting one shot-ed
https://www.ufopaedia.org/index.php/Govt_Enforcer_(Piratez)
But i also noticed Church Neophytes and Humanist Soldiers, both low health and low protections (and both taking 100% of laser damage)
https://www.ufopaedia.org/index.php/Church_Neophyte_(Piratez)
https://www.ufopaedia.org/index.php/Humanist_Soldier_(Piratez)
half of the time (so way too much for it being just a simple oddity) resisting 2 direct hits from that markslaser
Apparently the church guys have force circuitry, but a search on this board revealed that only the higher ranks have one (and it's also reflected on the laser resistance , as bootypedia mention neophyte taking full 100% laser damage)
So my question is why is it happening ?
EDIT : typical, i may find the answer just after asking the question, found in another search it looks like there's more randomness to armor penetration that i thought
The way damage works is:
1- Take the average damage of the weapon
2- multiply by 0 to 200% (or 50% to 150% with the TftD formula)
3- Apply the damage modifier of the armor
4- Substract armor
5- If anything is left, remove HP.
6- If HP was removed, also remove 10% of damage, rounded up, from the armor value.